Tuesday, December 15, 2009
4th Grade
Sunday, August 16, 2009
Wii Sports Resort Cheats
Stamps
Successfully complete the indicated task to unlock the corresponding stamp:
1-Stage Master: Finish all 1-Stage races in first place.
100-Pointer (Return Challenge): Get a score of 100 points or more.
200-point Dive: Get a score of 200 points or more.
200-Pointer (Return Challenge): Get a score of 200 points or more.
3-Stage Master: Finish all 3-Stage races in first place.
5,000-pointer (Power Cruising): Get a cumulative score of 5,000 points or more overall.
50-Pointer (Return Challenge): Get a score of 50 points or more.
6-Stage Master: Finish all 6-Stage race in first place.
A Cut Above: Defeat the Speed Slice champion.
A For Effort: Score 10 points with each of your 10 throws to get this stamp.
A Secret To Everybody: Hit all the secret targets in every level.
Archery Bull Stampede: Hit the center of the target and get 10 points with all three arrows in one stage.
Back From the Brink: Successfully return a ball that hits the edge of the table.
Bag Of Tricks: Land seven or more different kinds of jumps on a single run.
Balloon Animal: During practice, pop all 9 balloons in ten throws or less.
Balloonatic: Pop every white balloon at all times of day.
Beginner License: Get to 200 yards in the Beginner level.
Bonus Plumber: Score every Bonus Ball worth 2 points in a 3-Point Contest.
Buzzer Beater: Make a last-second shot with a "buzzer beater", a basket scored just before the buzzer signals the end of the game.
Camera Shy: Do not catch anybody on your dive, and the photographer will come out from behind the camera for a special shot.
Century Shot: Shoot 100 arrows into the target.
Cut the Red Tape: Cut the red tape in all levels.
Double Time: Slice the alarm clock when the two digits on the display are the same, such as 8.8, 7.7, or 6.6.
Ducks In A Row: During Canoe pratice, return all of the ducklings to the mother, then complete the next canoe speed race.
Ducky Come Home Stamp: In Canoeing, catch all ducklings and take them to their mother in practice.
English Major: Score 170 points or more without hitting a single barrier.
Epic Rally: Keep up a rally (hitting the ball back and forth without stopping) for 30 hits.
Expert License: Get to 400 yards in the Expert level.
First of Many: Finish a race in first place for the first time.
Follow That Plane: Follow Miguel's guide plane around the island for at least three minutes.
For The Birds: Take a photo with a bird in it.
Friends In High Places: Catch at least 29 Mii characters during your dive, then join them for the final formation and have a picture taken.
Frisbee Dog Good Dog: Throw the Frisbee right into the center of the target area to make the dog jump up and grab it out of the air.
Frisbee Golf Under Par: Finish 3-, 9-, or an 18-hole course under par.
Gobble Gobble: Bowl three strikes in a row to get a turkey.
Golden Arm: Score 100 points with every throw and pop every balloon.
Head First: Knock down the headpin in every game.
High Five: Catch and link up with four other Mii characters, and make sure everyone's face is visible when the camera snaps.
High Roller: Get a score of 200 points or more.
Hole In One: Throw the Frisbee into the target area in just one throw.
Hoop Hero: Take down the champions in a Pick-Up game.
Hot Streak: Score 5 balls in a row in 3-Point Contest.
In Your Face: Hit your opponent's face with the ball.
Intermediate License: Get to 300 yards in the Intermediate level.
Island Hopper: Visit any "!" point on Wedge Island.
Last Gasp: Finish a race while you are out of breath.
Last Mii Standing: Defeat the champion in a duel.
Leisure Cruiser: Find all the time balloons in one run in Single Player Free Cruising mode, then complete the Slalom Course afterwards.
Lights Out: Drain five 3-point baskets in one game.
Lucky Skip: Get this stamp when a Frisbee bound for water hazard skips across the surface of the water and lands safely on the other side.
Master Carver: Score 1,000 points or more on the Expert level without hitting any obstacles.
Met Your Match: Draw three rounds in a row to get to the final battle ring, then draw again for a completely even match in Single Player mode.
Not The Face Stamp: In Table Tennis, hit your opponent in the face with the ball.
Off the Wall: Hit the gutter guard once, and then get a strike.
On A Roll: To pull off a "roll-in," throw your Frisbee from outside the green, hit the ground, and roll it into the goal.
One For All: Knock down at least one pin in every frame.
One-Hit Wonder: Push your opponent out of the ring with only one strike in Single Player mode.
Perfect 10: Clear Stage 10 without taking a single hit and losing a heart.
Perfect Game: Bowl 12 strikes in a row.
Perfect Target: Hit the center of the target area and score 100 points with all ten of your throws.
Perfectly Matched: Draw with your opponent in Single Player mode.
Pin Dropper: Score a strike or a spare on every frame.
Pin Dropper (100 Pin Bowling): Score a strike or a spare on every frame.
Pin Dropper (Spin Controll): Score a strike or a spare on every frame.
Pop Frenzy: Pop 150 balloons during one flight.
Power Cruiser: Score 170 points or more on all courses.
Power Jumper: Go through all the bonus rings in the final course.
Psychic Slice: Cut an object correctly before it even hits the ground in Single Player mode.
Pure Shooter: Sink all 25 balls in the basket with at least 15 seconds left on the clock.
Quick Draw: Finish throwing all 25 basketballs as fast as possible.
Recycler: Knock the can off the table with a ball 30 times in one game.
Rim Rattler: Score three slam dunks in one basketball Pick-Up game.
Ringmaster: Go through every single bonus ring on one course.
Save Face: Get a score of 100 points or more without the ball ever hitting the server's face.
Secret Strike: Roll the bowling ball all the way across on the gutter guard.
Sharpshooter: Score 10 points with every arrow in each of the 4 rounds.
Showdown Not a Scratch: Clear any stage without taking a hit and losing a heart.
Slicing Machine: Correctly slice at least one of each of the 18 types of objects in Single Player mode.
Smooth Landing: Land 10 jumps in a row.
Speed Slice Slice and Dice: Win the contest without missing a single object by slicing the wrong way or failing to slice within the time limit.
Split Spare: Get a spare after getting a split on your first throw.
Split Spare (100 Pin Bowling): Get a spare after getting a split on your first throw.
Split Spare (Spin Control): Get a spare after getting a split on your first throw.
Straight And Narrow: Play an 18-hole round of Frisbee Golf without throwing any discs out of bounds or into a water hazard.
Straight To The Point: Push your opponent out of the ring with a lunge in Single Player mode.
Super Strike: Knock all 100 pins down with one huge strike.
Sure Shot: Hit the target with all 3 arrows in each of the 4 stages.
Sword Fighter: Defeat all of your foes to clear the first 10 stages.
Swordmaster: Fight through the final Showdown stage.
Swordplay Duel Cliff-Hanger: Reach the final battle ring by both opponents still being locked in a draw after three rounds. It does not matter if you win or lose.
Table Titan: Defeat the table tennis champion in a match.
The Long Way Home: Land 50 jumps and wakeboard all the way around Wuhu Island in Free Cruising mode.
Triple Dip: Score a basket from beyond the 3-point line in a Pick-Up game.
Under Par: Finish a round of golf under par.
Untouchable: Fight through the final Showdown stage without taking a single hit and losing a heart.
Wakeboarding Huge Air: Score 100 points on a single jump.
Wuhu Tour Guide: Collect all the "!" points in the daytime, evening, and night.
Pro class
Get a "1,000" rating in any sport. You will see a silver seal next to your name when you play that sport and have the following bonuses unlocked:
Air Sports: Unknown
Archery: Unknown
Basketball: Unknown
Bowling: Star ball
Canoeing: Unknown
Cycling: Basket bike
Frisbee: Three extra hard holes
Golf: Three extra hard holes
Power Cruising: Unknown
Swordplay: Second samurai armor
Table Tennis: Unknown
Wakeboarding: Two bonus courses
Superstar class
Get a "2,000" rating in any sport.
Never lose skill points
Pause the game when you are about to lose a match. Either restart or quit before the game displays the score. If done correctly, you will not lose skill points.
Replay Skydiving introduction in Air Sports
Use the following code to replay the skydiving demo that was featured when the game was first started. At the character selection screen, highlight the pointer over the "OK" option. Hold 2 and press A. Release 2 at the next screen, featuring your Mii getting ready to jump. If done correctly, your score and level will not appear.
No guide circle in Archery
Achieve Pro class in Archery. Then while an Archery game loads, hold 2.
Play at night in Basketball
While confirming your character at the selection screen, hold 2 and press A. Release 2 at the warning message screen.
Change ball color in Bowling
For a golden ball, hold Right and press A while confirming your character at the selection screen. Release Right at the warning message screen.
For a green ball, hold Down and press A while confirming your character at the selection screen. Release Down at the warning message screen.
For a pink ball, hold Left + A while confirming your character at the selection screen. Release Left at the warning message screen.
Secret Strike in 100-pin game in Bowling
You must throw the ball on top of the right or left rail. To do this, move to the rail, but set your direction and position options before getting too close to the rail. The dotted line must be almost parallel to the rail, but slightly turned towards the rail. If you are too close to set the angle, move away then move back in after making your adjustment. If done correctly, after a perfect throw, the ball will roll on top of the rail and hit the red button at the end. You will hear a click followed by the sound of an explosion if that happens. All 100 pins will then fall down. After completing the match, you will also get the Secret Strike stamp.
Scare crowd in Bowling
When the Wii-mote is all the way behind you when throwing the ball, release B. If done correctly, the ball will be thrown backwards and the Miis will jump.
Bonus races in Cycling
Successfully complete the indicated task to unlock the corresponding race:
1-Stage Race: Over Talon Rock: Successfully complete three 1-Stage races.
1-Stage Race: Up The Volcano: Successfully complete five 1-Stage races.
1-Stage Race: Into Maka Wahu: Successfully complete seven 1-Stage races.
3-Stage Race A: Successfully complete three 1-Stage races.
3-Stage Race B: Successfully complete three 3-Stage races.
6-Stage Race: Get approximately 650 event points.
Basket bike in Cycling
Achieve Pro class in Cycling. Then while selecting your Mii, hold 1. There are two versions, depending on the gender of your Mii.
Control view in Cycling
Use the D-pad at the map to control the camera angle and look around the island. Note: You can also change camera views while riding.
Alternate controls in Dogfight
You can use the following controls on a Nunchuk any time during flight:
Use the Joystick to change camera angles.
Press Z to fire bullets.
Press C to cut the engine.
Three Holes - Special course in Frisbee Golf
Successfully complete all courses with a total score that is under par (-1 or better) for each hole.
Remove meters in Frisbee Golf
While confirming your course at the selection screen, hold 2 and press A. Release 2 at the warning message screen. The only meter visible will be the one that sets the direction when you are on the green.
Three Holes - Special course in Golf
Successfully complete all courses with a total score that is under par (-1 or better) for each hole.
Remove meters in Golf
While confirming your course at the selection screen, hold 2 and press A. Release 2 at the warning message screen. The only meter visible will be the one that sets the direction when you are on the green.
Remove "i" symbols and balloons in Island Flyover
At the "Select time of day" screen, highlight the "Daytime", "Evening", or "Night" option, then hold 2 and press A. Release 2 at the "Warning" screen.
Island Flyover unlockables
Get the indicated number of points by collecting "i" symbols in Free Flight mode to unlock the corresponding bonus:
Balloons appear over Wuhu Island: 10 points
Evening mode: 20 points
Double Popper: 30 points
Night mode: 40 points
Night fireworks lighting: 50 points
Two-seater plane: 60 points
New Whale Shark design featuring your Mii: 70 points
Vacation house: 80 points
Finding Miguel in Island Flyover
When you follow Miguel's plane, you will find some "i" symbols. Use the following trick to locate Miguel's plane. Press 1 to shoot a flare. A flare will also appear and can be heard from Miguel's plane soon afterwards. Keep firing flares until you find Miguel, then follow him.
Alternate controls in Island Flyover
You can use the following controls on a Nunchuk any time during flight:
Use the Joystick to change camera angles.
Press Z to fire bullets.
Press C to cut the engine.
Super Mario Bros. reference in Island Flyover
Go to the hillside cabins at night. You can hear someone playing Super Mario Bros.
Bonus courses in Power Cruising
Successfully complete the indicated task to unlock the corresponding course. Note: The courses will be unlocked separately in Shalom and Versus mode.
Cavern: Play Power Cruising ten times.
Marina: Play Power Cruising five times.
Shoals: Play Power Cruising fifteen times.
See whale in Power Cruising
Play at night in Free Roam mode. Look for a whale jumping. Go to where it landed to see it swimming underwater.
Play at sunset in Swordplay
While confirming your character at the selection screen, hold 2 and press A. Release 2 at the warning message screen.
Purple sword in Swordplay
Defeat the Swordplay - Duel champion, then hold 1 while a Swordplay game loads.
Punch opponent in Swordplay
Go for a swing, then quickly block at the last moment. You will punch your opponent in the face with a little knock back.
Fight the champion in Swordplay - Duel
Score 1,500 points to fight the champion in a special sunset match.
Samurai armor in Swordplay - Duel
Score 1,000 points to unlock special Samurai armor.
Upgraded Samurai armor in Swordplay - Duel
Defeat the first champion to upgrade your Samurai armor.
Punch opponent in Swordplay - Duel
End with tie at sudden death. A screen with both you and the CPU opponent standing next to each other will appear. You can repeatedly punch the CPU character in the face.
Reverse mode in Swordplay - Showdown
Successfully complete the Volcano round to unlock the Reverse rounds. You can play all ten original rounds backwards.
Shoe or slipper paddle in Table Tennis
While a Table Tennis game loads, hold 1.
11 point game in Table Tennis
While a Table Tennis game loads, hold 2.
Bonus levels in Wakeboarding
Get between 400 to 500 points in the overall event score to unlock the Intermediate level. Get between 800 to 900 points in the overall event score to unlock the Expert level.
Friday, August 14, 2009
Harry Potter And The Half Blood Prince Review
by Tony Capri
Harry Potter hops on his broom stick to hit each and every gaming platform, with Wii receiving what is perhaps the definitive version of the Half-Blood Prince. Does EA truly bring Hogwarts to life with this video game adaptation of a bestseller, or should you simply wait on the movie?
Regardless of which version of Harry Potter
and the Half-Blood Prince game you opt for, the story is going to be pretty much the same. Rather than branching off to explore some unique plot, the console game aims to run you through the book’s main events by way of exploration of the fabled Hogwarts School of Wizardry and three basic mini-games.
Aside from one brief instance in the game where you’ll exert limited control over Ron Weasley, you’ll take control of Harry using the analog stick on the Nunchuk. Moving Harry around feels natural, and you can walk or jog depending on how far you push on the control stick. He can also run fast when holding the Z button, though that’s best reserved for navigating wide-open spaces.
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As is the case with EA’s handling of most licensed games, Half-Blood Prince pretty much leads you by the nose each step of the way. You’ll first meet up with Ron and Hermione for a bit of clean-up on the Weasley farm, in which case you’ll be instructed on how to cast your first spell, Wingardium Leviosa. This spell allows you to lift things highlighted in the environment, and it’s executed by pointing the Wii Remote and pressing A over the desired object. Once locked onto an object, you flick the Wii Remote upward to levitate it, aim with the control stick, and toss objects with a forward-flicking gesture. Casting works fairly well, but it only comes into play in the main story a handful of times. You’ll otherwise be using this type of utility spell to collect crests hidden throughout the game (more on that later).
Half-Blood Prince on Wii plays, in some respects, like a Grand Theft Auto game, affording the player a fair amount of freedom to explore. There’s only one way to progress in the story, but between scripted events, you can wander around Hogwarts at your leisure. This is also the most impressive element of the game, and when it comes to offering a sandbox based on the Harry Potter universe, Half-Blood Prince pushes the envelope on Wii. There are zero load times when moving from area to area, and the school feels truly alive.
Considering the scale of Hogwarts, it is unfortunate there isn’t an overworld map to consult. In lieu of a map, however, you can call on the aid of Nearly Headless Nick, who will either offer clues about your next objective or lead you directly to it. It’s a mechanic that works great during the main game, but the lack of an actual map can make covering the whole of Hogwarts a bit tedious after the tale has been completed.
The actual story portion of the game is really short, clocking in at about five hours, give or take. Half-Blood Prince uses three mini-games and a handful of spells to move the story forward, and as brief as the experience is, you’ll likely be glad to see it end. Using Nick, you’ll be led to one mini-game after another. The story uses the minis as an excuse to get to the next bit of plot and dialogue (or perhaps it’s vice versa?), though the payoff is sparse. Whereas the handheld version of the game offers players nice, large chunks of dialogue, the story in Half-Blood Prince on Wii feels incidentalLuckily, the mini-games on offer here are mostly fun, even if two of them are played into the ground. The first one you’ll come across is potion making, and it’s not only worked into the story in clever and interesting ways, it’s also the most fun you’re likely to have in the entire game.
When making potions, you’ll see symbols scroll up on the bottom right of the screen, instructing you either to interact with your cauldron in a specific way or to add certain ingredients. In order to add liquid ingredients, you’ll point the Wii Remote at a bottle, and then make a lifting gesture; you then pour by tilting the remote sideways, and when you feel a rumble on the controller, you’ve used enough of that particular ingredient. If you add too much of a particular ingredient or make a mistake, smoke will puff up around the pot, which you’ll then need to wave away by shaking the Nunchuk. Adding solid ingredients, such as dragon dung or rat’s spleen, is done in much the same way, though you’ll simply press the A button to drop items in once they’re over the cauldron. Some liquids need to be shaken slightly, and occasionally you’ll be called upon to either fan the flames or stir the pot. The beauty is, the controls for making potions work great, and the activity is a ton of fun.
Another major part of Half-Blood Prince is quidditch, and here your main goal is simply to ride your broom stick through star markers in order to chase after the golden snitch. It’s an on-rails event that’s controlled using the pointer functionality of the Wii Remote, and again, the controls here work splendidly. However, you’re forced to play through a practice run each time the mini-game pops up in the story, which quickly drains the fun out of the experience.
The last, and most abused, mini-game is dueling. You can’t have a Harry Potter game on Wii without some form of wizard combat, and for the most part, it’s executed well. But again, the developers shamelessly pad the length of the game and create artificial obstacles by forcing you into one duel after another during climatic portions of the story. The pacing feels stapled together and disjointed, and when spamming one particular spell usually guarantees success, combat grows old quickly.
There are six spells you can eventually learn for use in dueling, and each is executed using gesturing. Stupefy is your main attack, which shoots fireballs at your enemy, and the spell is cast by making a jiggling motion with the Wii Remote. Other spells, such as Expelliarmus or Levicorpus make use of both controllers, and though you can routinely cast these spells successfully with a bit of practice, there were plenty of times our gestures were misread, causing us to cast a completely different spell than what we had intended
from cheatcc.com
About Super Diaper Baby
Oh, no! It's not enough that George and Harold have invented Captain Underpants, the greatest superhero of all time, and that they've also saved the world FIVE times! They defeated Dr. Diaper! They punished Professor Poopypants! And they whacked the wicked Wedgie Woman! What task could be worse?!!? This one: As punishment, the boys have to write a 100-page report on "good citizenship," and they have been specifically ordered NOT to write another comic about Captain Underpants. So what do they do? Aha! Meet Super Diaper Baby--the most powerful peewee to pack a punch. With Pilkey's typical over-the-edge humor, Super Diaper Baby will have kids laughing until soda comes out their noses.
Annotation
Irrepressible friends George and Harold create a new comic book superhero, Super Diaper Baby.
Publishers Weekly
When the principal discovers incorrigible fourth graders George and Harold in the gym, running over ketchup packets with their skateboards, he punishes them with the assignment of writing a 100-page essay on good citizenship and cautions them against turning in another comic book about Captain Underpants. No problemo for this creative duo, who instead invent another slightly younger "super hero." The madcap misadventures of this diapered daredevil possess all the kid-tickling silliness that fans of his underwear-clad predecessor apparently can't get enough of plus ample doses of bathroom humor. When the doctor gives him "the spank of life" at birth, he slaps the newborn too hard and the infant goes flying out the hospital window, landing in a container of "super power juice" that evil Deputy Dangerous has zapped from Captain Underpants. Then, trying to retrieve the powers from Baby, the villain inadvertently turns himself into the "piece of poo" that was in the young hero's diaper. "Deputy Doo-Doo" then seeks revenge alas, to no avail, since in the end, his once-loyal pooch and Baby wrap him up mummy-like in (what else?) toilet paper. Visually similar to the Captain Underpants capers, Pilkey's latest is replete with misspellings, pleasingly bad puns and the "flip-o-rama" feature that slips some rudimentary animation into these preposterously good-humored pages. Novice graphic-novel creators will appreciate a concluding "How 2 Draw" section. Ages 7-10. (Mar.) Copyright 2001 Cahners Business Information.
from barnesandnoble.com
Friday, July 31, 2009
Magic Tree House Seris
Title
Published
Plot Summary/Notes
1
Dinosaurs Before Dark
July 28, 1992
Jack and Annie discover the tree house and using the magical books there they travel back during the Late Cretaceous period (65 million years ago) where they meet dinosaurs Jack finds A gold medallion with the letter "M" on it. A dinsosaur saves them from a t-rex. They go back home.
2
The Knight at Dawn
February 16, 1993
In England during the Middle Ages, Jack and Annie explore a castle and meet a brave Knight.
3
Mummies in the Morning
August 24, 1993
In Ancient Egypt, Jack and Annie help Queen Hutepi find her missing Book of the Dead.
4
Pirates Past Noon
March 8, 1994
Jack and Annie encounter some pirates in the Indian Ocean.
5
Night of the Ninjas
March 21, 1995
In ancient Japan, Jack and Annie encounter ninjas and samurai. First part in the Mystery of the Magic Spell story arc.
6
Afternoon on the Amazon
August 29, 1995
Jack and Annie search the Amazon rainforest for Morgan le Fay. Second part in the Mystery of the Magic Spell story arc.
7
Sunset of the Sabertooth
April 14, 1996
In the last Ice Age, Jack and Annie encounter Cro-Magnons, wooly mammoths, and a saber-toothed cat while looking for the third object to help Morgan le Fay. Third part in the Mystery of the Magic Spell story arc.
8
Midnight on the Moon
October 29, 1996
Forty years into their future (2036), Jack and Annie travel to the moon to look for the fourth object needed to help Morgan le Fay. Fourth part in the Mystery of the Magic Spell story arc.
9
Dolphins at Daybreak
April 29, 1997
Set in the Pacific Ocean with bottlenose dolphins. First part in the Mystery of the Ancient Riddles story arc.
10
Ghost Town at Sundown
September 16, 1997
Set in the American Wild West. Second part in the Mystery of the Ancient Riddles story arc.
11
Lions at Lunchtime
January 12, 1998
Set on the African savannah with lions. Third part in the Mystery of the Ancient Riddles story arc.
12
Polar Bears Past Bedtime
January 12, 1998
Set in the North Pole. Fourth part in the Mystery of the Ancient Riddles story arc.
13
Vacation Under The Volcano
March 24, 1998
Jack and Annie travel to Pompeii on the eve of the eruption of Mt Vesuvius. First part in the Lost Stories story arc.
14
Day of the Dragon King
April 20, 1998
Jack and Annie travel to China as it was 2,000 years in their past. Second part in the Lost Stories story arc.Dragon King is also known as Emperor Qin.
15
Viking Ships at Sunrise
August 11, 1998
In medieval Ireland, Jack and Annie encounter Vikings. Third part in the Lost Stories story arc.
16
Hour of the Olympics
October 20, 1998
Jack and Annie travel to Ancient Greece and see the first Olympic games. Fourth part in the Lost Stories story arc.
17
Tonight on the Titanic
March 23, 1999
Jack and Annie travel back to 1912 and are on the Titanic during her fateful voyage. First part in the Enchanted Dog story arc.
18
Buffalo Before Breakfast
May 18, 1999
In the American Old West, Jack and Annie encounter a Lakota boy on the Great Plains. Second part in the Enchanted Dog story arc.
19
Tigers at Twilight
August 17, 1999
Jack and Annie explore the Indian jungles of the past. Third part in the Enchanted Dog story arc.
20
Dingoes at Dinnertime
March 14, 2000
Set in ancient Australia. Fourth part in the Enchanted Dog story arc.
21
Civil War on Sunday
May 23, 2000
In the US Civil War, Jack and Annie encounter Clara Barton. First part in the Morgan's Library story arc.
22
Revolutionary War on Wednesday
September 26, 2000
Jack and Annie cross the Delaware river with George Washington. Second part in the Morgan's Library story arc.
23
Twister on Tuesday
March 27, 2001
In the 1870s, Jack and Annie encounter pioneer settles of the midwestern prairie. Third part in the Morgan's Library story arc.
24
Earthquake in the Early Morning
July 24, 2001
In 1906, Jack and Annie experience the San Francisco earthquake. Fourth part in the Morgan's Library story arc.
25
Stage Fright on a Summer Night
March 12, 2002
In Elizabethan England, Jack and Annie meet William Shakespeare. First part of the Type of Magic story arc.
26
Good Morning Gorillas
July 23rd, 2002
In the Congo rainforest, Jack and Annie encounter gorillas.Then Jack gets jealous of Annie's bond with the Gorillas. Second part of the Type of Magic story arc.
27
Thanksgiving on Thursday
September 24, 2002
In Plymouth in 1621, Jack and Annie share the first Thanksgiving with the Pilgrims and Wampanoag Indians. Third part of the Type of Magic story arc.
28
High Tide in Hawaii
March 25, 2003
Jack and Annie travel to the Hawaii of the past. Then they almost get caught in a tsunami. Fourth part of the Type of Magic story arc.
[edit] Magic Tree House Merlin Missions
#
Title
Published
Plot Summary/Notes
29
Christmas in Camelot
2001
Jack and Annie travel from Camelot to the Otherworld, where they must save Camelot itself... not from destruction, but from being forgotten forever. Technically, this was written between books 24 and 25 as a special, but has been called a follow up to 28; canonically, it fits between 24 and 25 also. It simply does not mention the events of Books 25 - 28.
30
Haunted Castle on Hallow's Eve
2003
Jack, Annie, and Teddy must restore order to a duke's castle, on the outer realm of Camelot, for Merlin. Jack and Annie reunite with Teddy from the Enchanted Dog arc who becomes a recurring character in the rest of the books. It is also the first book where Jack and Annie perform their own magic.
31
Summer of the Sea Serpent
2004
Jack and Annie must retrieve the Sword of Light for Merlin.... for all the good of Camelot. Jack and Annie meet Kathleen who along with Teddy becomes a recurring character in the books.
32
Winter of the Ice Wizard
September 28, 2004
Jack and Annie must go on a mission for the evil Ice Wizard, which is getting his one eye back. And if they do, he will give them back Merlin and Morgan.
33
Carnival at Candlelight
September 2005
Jack and Annie must go and save Venice, Italy from a flood disaster, but Merlin's instructions are confusing! They skipped their missions, but they will still accomplish their mission and by doing so prove to Merlin that they know how to use magic wisely.
34
Season of the Sandstorms
2005
Jack and Annie must help the caliph of ancient Baghdad spread wisdom to the world, and by doing so prove to Merlin that they know how to use magic wisely.
35
Night of the New Magicians
2006
Jack and Annie travel to the Paris Expositon Universelle of 1889 in the Magic Tree House. They have to save four new magicians (Alexander Graham Bell, Louis Pasteur, Thomas Edison, and Gustav Eiffel), before an evil sorcerer kidnaps them and steals the secrets of their magic, and by doing so prove to Merlin the Magician that they know how to use magic wisely.
36
Blizzard of the Blue Moon
2006
Jack and Annie travel in the Magic Tree House to the New York City of the Great Depression in 1938. They must help a unicorn under a spell and by doing so prove to Merlin the Magician that they know how to use magic wisely. But two teenagers, Balor and Grinda, are up to the same challenge. Can Jack and Annie save the unicorn, Dianthus, before Balor and Grinda take him away? In this book Jack and Annie are given the power to make magic on their own.
37
Dragon of the Red Dawn
March 2007
Jack and Annie travel back in the Magic Tree House to feudal Japan to find the first of four secrets of happiness for Merlin the magician, because he is complaining that he does not feel well, does not eat or sleep, and is tired. To do this, they must spend the day with famous Japanese poet Matsuo Basho. It is: pay close attention to the wonders of nature all around you.
38
Monday with a Mad Genius
August 28, 2007
Jack and Annie travel back in the Magic Tree House to Florence, Italy, and find the second of four secrets of happiness. To do this, they must help Leonardo da Vinci all day: morning, noon, and afternoon, till the night bird sings its song.
39
Dark Day in the Deep Sea
March 25, 2008
The magic tree house takes Jack and Annie to a deserted island, in the 1870s, trying to look for another secret of happiness. But it turns out they aren't very happy, who needs help more, Merlin, or themselves? When they get rescued by scientists on a ship, in the Atlantic Ocean, they are looking for a sea monster (it's actually an octopus), not a secret of happiness! But soon, they (Jack and Annie) fall overboard! Then they find the sea monster . . . This book is 128 pages long, making it the longest book in the series.
40
Eve of the Emperor Penguin
September 23, 2008
Jack and Annie go to Antarctica to try to find their last secret of happiness. But they only find penguins! How will they be able to find a secret of happiness? Only the penguins have the answer to this question. It is also different from most Magic Tree Houses as Jack and Annie do not travel through time. This is the only time where it is specifically stated that they did not travel through time. High Tide in Hawaii and a few more may also take place in present day but it is not specifically stated unlike in this book.
41
Moonlight on the Magic Flute
March 10, 2009
Jack and Annie go to 18th century Austria and help Mozart, but are put behind by a mischievous little boy who sets all the animals in the zoo free. Jack and Annie need to use all of the magic at their disposal to help the situation.
42
A Good Night for Ghosts
July 28, 2009
The kids meet Louis Armstrong in New Orleans and Jack and Annie have an encounter with a ghost.
43
Leprechaun in Late Winter[3]
January 12, 2010
Jack and Annie meet a real life leprechaun on St.Patrick's Day.
44
Queen of the Nile at Noon
October 12,2010
[edit] Magic Tree House Research Guides
These books are written by Mary Pope Osborne, Will Osborne and Natalie Pope Boyce. They were first released in 2000 by Scholastic and Random House. They are non-fiction books providing more in-depth follow-up information on the topics in the series than already covered. So far, 19 have been released.
Title
Companion To:
Date Published:
01
Dinosaurs
Magic Tree House #1: Dinosaurs Before Dark
2000
02
Knights and Castles
Magic Tree House #2: The Knight at Dawn
2000
03
Mummies and Pyramids
Magic Tree House #3: Mummies in the Morning
2000
04
Pirates
Magic Tree House #4: Pirates Past Noon
2000
05
Rainforests
Magic Tree House #6: Afternoon on the Amazon
2001
06
Space
Magic Tree House #8: Midnight on the Moon
2001
07
Titanic
Magic Tree House #17: Tonight on the Titanic
2002
08
Twisters and Other Terrible Storms
Magic Tree House #23: Twister on Tuesday
2003
09
Dolphins and Sharks
Magic Tree House #9: Dolphins at Daybreak
2003
10
Ancient Greece and the Olympics
Magic Tree House #16: Hour of the Olympics
2004
11
American Revolution
Magic Tree House #22: Revolutionary War on Wednesday
September 14, 2004
12
Sabertooths and the Ice Age
Magic Tree House #7: Sunset of the Sabertooth
2005
13
Pilgrims
Magic Tree House #27: Thanksgiving on Thursday
2005
14
Ancient Rome and Pompeii
Magic Tree House #13: Vacation Under a Volcano
April 25, 2006
15
Tsunamis and Other Natural Disasters
Magic Tree House #28: High Tide in Hawaii
2007
16
Polar Bears and the Arctic
Magic Tree House #12: Polar Bears Past Bedtime
September 25, 2007
17
Sea Monsters
Magic Tree House #39: Dark Day in the Deep Sea
March 25, 2008
18
Penguins and Antarctica
Magic Tree House #40: Eve of the Emperor Penguin
September 23, 2008
19
Leonardo da Vinci
Magic Tree House #38: Monday with a Mad Genius
January 13, 2009
20
Ghosts
Magic Tree House #42: A Good Night for Ghosts
July 28, 2009
21
Leprechauns and Irish Folklore
Magic Tree House #43: Leprechaun in Late Winter
January 12, 2010
22
The Nile and Egypt
Magic Tree House #44: Queen of the Nile at Noon
Words from wikipeda.com
Sunday, July 12, 2009
Goosebumps Horrorland Books
Information from http://en.wikipedia.org/
Book one: Revenge Of The Living Dummy
12-year-old Britney Crosby and her friend Molly Molloy are faced with a visit from Britney's bratty cousin Ethan, who's into ventriloquism and brings along his dummy, Mr. Badboy. Unfortunately for Britney, Mr. Badboy turns out to be none other than the evil Slappy, who is up to his usual tricks. Shortly after they defeat him, Britney and Molly are invited to the terrifying theme park known as HorrorLand, where they soon find that all is not as it seems.
Book two: Creep From The Deep
Billy Deep and his sister Sheena always expect adventure when they visit their uncle Dr. D. This time around, they are faced with the legend of the fearsome pirate captain Long Ben One-Leg... who turns out to not be as dead as believed! Later, an invitation to HorrorLand leads the siblings and their new friend Matt into another terrifying situation
Book three: Monster Blood For Breakfast
Athletic Matt Daniels and his sister Livvy can't stand their neighbor Bradley "Worm" Wormser, who copies Matt in every way he can. When Bradley orders a plastic egg full of of Monster Blood on Matt's computer, Livvy decides to use the Blood in a prank on him, but it backfires on Matt. Even after solving that problem, Matt is faced with another: an invitation to HorrorLand, where he makes new friends and discovers an old enemy may be lurking around!
Book four: The Scream Of The Haunted Mask
One year ago, Carly Beth Caldwell looked into the face of fear... her own! And the mask that she thought she was done with won't stop haunting her. But when she and her friend Sabrina Mason visit the abandoned stable at Tumbledown Farms, they find that the mask has a deeper history than suspected. The only way for Carly Beth to put the past behind her is to discover the stable's strange secret, even if that means putting the mask on one more time. And even then, the nightmare is about to get worse, as an invitation to HorrorLand leads to Carly Beth and Sabrina making new friends, as well as a shocking discovery about the intentions of their hosts
Book five: Dr. Maniac vs. Robby Schwart
Robby Schwartz creates comic strips on his computer, starring bizarre supervillains. His favorite is the menacing Dr. Maniac, a madman in every sense of the word. But soon, fantasy and reality collide when Dr. Maniac appears in Robby's hometown in order to carry out his latest dastardly plan. And the action doesn't stop after creator defeats creation, as an invitation to HorrorLand arrives. Old foes and new friends are waiting there for Robby... as is a hair-raising encounter with the werewolves of Werewolf Village
Book six: Who's Your Mummy
Abby Martin and her little brother Peter are staying with their Egyptologist Uncle Jonathan. But their room looks more like a tomb! And what's with all the strange moaning in the night? Later, Abby visits HorrorLand, where she meets another Very Special Guest, Michael "Monster" Munroe, and the Horror named Byron. But can he really help them out?
Book seven: My Friends Call Me Monster
Michael "Monster" Munroe has had it with his teacher Mrs. Hardesty. But during an attempt to get even, he discovers her true nature... and a giant egg in her attic! Later, Michael visits HorrorLand and meets Abby Martin, another of the Very Special Guests. With his help, the VSGs finally manage to access the internet from the underground tunnels. It is here that they discover a blog by two previous visitors to HorrorLand, as well as information about the founders of HorrorLand and the mysterious Panic Park, which could be the only safe way out of their predicament... or is it?
Book eight: Say Cheese-And Die Screaming
A picture is worth a thousand screams... especially one taken by Julie's new camera, which has the bizarre power to predict a nasty future for anyone in its way. If that's not scary enough, a trip to HorrorLand is also in Julie's future, including a nightmarish experience in the Tunnel of Screams!
Book nine: Welcome To Camp Slither
Spooky legends aside, animal-loving siblings Boone and Heather Dixon can't wait to get to Camp Hither, but an infestation of snakes soon changes their minds. Even after they can get to the bottom of the trouble, more danger awaits when Boone gets to HorrorLand and finds a group of kids being strangled by what appears to be purple snakes!
Book ten: Help We Have Strange Powers
Twins Jillian Gerard and Jackson Gerard need help. They've developed some really strange abilities, and soon find themselves being targeted by an evil organization that wants to control that power. And the danger doesn't stop once they get to HorrorLand, where they join the rest of the Very Special Guests and meet a couple of surprising faces from the past.
Book elven: Escape From Horrorland
Luke and Lizzy Morris have returned to HorrorLand, intending to save the Very Special Guests from their mysterious enemy. But even their best efforts can't stop the VSGs from fleeing to Panic Park, where the sixteen must confront some old foes from their pasts, and finally meet the man known as The Menace, the person who lured them into Panic Park and expects them to stay there... forever!
Book twelve: The Streets Of Panic Park
They escaped from HorrorLand. But they ended up trapped in Panic Park instead, at the mercy of The Menace. In order to escape the nightmare for good, fourteen Very Special Guests and two returning visitors to HorrorLand must face their fear with the help of some frightful allies... and finally bring the adventure to an end
Book thirteen: Welcome To Horrorland A Survival guide
Luke and Lizzy Morris have done a lot of research on HorrorLand. They learned about the dangers in store for its visitors, kept their own blog about it, and even posted a copy of the HorrorLand Welcome Guide online. And now, they've formally published that same guide, including all their notes and comments, as a warning to would-be visitors to HorrorLand. The thrill ride concludes here... or does it?
That ends this for now, now I bet you know goosebumps horrorland. Bye
Friday, July 10, 2009
Nerf-N-Strike Wii Cheat Codes
Enter "BHDETA8" as a code to unlock the Blackheart Vengeance gun.
Crusher SAD-G gun
Enter "CRUSH14" as a code to unlock the Crusher SAD-G gun.
Firefly Elite gun
Enter "HELIOX6" as a code to unlock the Firefly Elite gun. -From: Darylborello
Goliathan Nitro gun
Enter "FIERO2" as a code to unlock the Goliathan Nitro gun.
Habanero gun
Enter "24KGCON4" as a code to unlock the Habanero gun.
Hydra gun
Enter "HRANGE13" as a code to unlock the Hydra gun. -From: Darylborello
Longshot Street gun
Enter "LONGST5" as a code to unlock the Longshot Street gun.
Maverick Crystal Pistol gun
Enter "CRISTOL10" as a code to unlock the Maverick Crystal Pistol gun.
Maverick Midnight gun
Enter "MAVMID7" as a code to unlock the Maverick Midnight gun.
Mercurio gun
Enter "RSMERC9" as a code to unlock the Mercurio gun.
Semper Fire Ultra gun
Enter "CROMO1" as a code to unlock the Semper Fire Ultra gun. -From: Darylborello
Spartan NCS-12 gun
Enter "THISIS12" as a code to unlock the Spartan NCS-12 gun.
Stampede gun
Enter "DOGIE15" as a code to unlock the Stampede gun.
Vulcan EBF-25 Magma gun
Enter "MAGMA3" as a code to unlock the Vulcan EBF-25 Magma gun. -From: Darylborello
Cheats from cheatcc.com
Friday, June 26, 2009
Ghostbusters Wii Cheat Codes
Successfully complete the indicated task to unlock the corresponding entry at the "Options" menu:
Equipment Strength Upgrade: Collect all 103 illustrations for Tobin's Spirit Guide.
Faster Health Recovery: Collect 50% of the illustrations for Tobin's Spirit Guide.
Gozerian Rookie Outfit: Successfully complete the game on the Gozerian difficulty. This outfit will allow you to be immune to sliming.
Increased Scanning Speed: Scan 50% of the ghosts and scannable objects for Tobin's Spirit Guide.
Invulnerability: Successfully complete the game with all 103 illustrations collected and scan all 103 ghosts and scannable objects.
No Equipment Overheat: Scan all 103 ghosts and scannable objects for Tobin's Spirit Guide.
Cheats from cheatcc.com
Sunday, June 21, 2009
Star Wars The Complete Saga Wii Cheat Codes
Enter one of the following codes at the Cantina to unlock the corresponding bonus for purchase:
Result
Code
Admiral Ackbar
ACK646
Battle Droid Commander
KPF958
Boba Fett Boy
GGF539
Boss Nass
HHY697
Captain Tarpals
QRN714
Count Dooku
DDD748
Darth Maul
EUK421
Disguise
BRJ437
Droid Tri-Fighter
AAB123
Ewok
EWK785
Force Grapple (Jedis can grapple without gun)
CLZ738
General Grevious
PMN576
Greedo
ZZR636
IG-88
GIJ989
Imperial Guard
GUA850
Imperial Shuttle
HUT845
Jango Fett
KLJ897
Ki Adi Mundi
MUN486
Luminara
LUM521
Padme
VBJ322
R2-Q5 droid
EVILR2
Sandtrooper
CBR954
Stormtrooper
NBN431
Taun We
PRX482
TIE Fighter
DBH897
Tie Interceptor
INT729
Vulture Droid
BDC866
Watto
PLL967
Zam Wesell
584HJF
Zam's Speeder
UUU875
Play as Indiana Jones
Enter the "Bonus" room in the Cantina by using the door to the right of Episode VI. Enter the "Trailers" door (first on the left), and watch the trailer for Lego Indiana Jones: The Videogame. You can now buy Indiana Jones for 50,000 Studs.
Ghost characters
Successfully complete Story mode to unlock the Ghost characters for purchase. Ghosts characters are invincible and are ignored by enemies except when in vehicles.
Slave 1
Successfully complete all 36 Mini-kit collection missions to unlock Slave 1 in all vehicle-based levels.
New Town
Collect 50 Gold Bricks. Then in the "Bonus" room in the Cantina, build door number 6.
Cutscenes
Collect all Gold Bricks to unlock an option to watch all the cutscenes at the Cantina.
Easy Studs
At the start of Chapter IV, Episode 1, build the first two control panels. After building the control panels, move to the left of the room, and pull the lever. Keep pulling the lever and collecting the Studs. Repeat this as many times as desired.
Use the following trick to get over 50,000 Studs easily. Go to the Podrace, and use one of the speeders from the beginning of Episode II. These are great for hitting the pink crystals because they have better mobility. Use Subulba's Podracer when hitting the little poles. It is easier to hit them with a wide Podracer. You can easily get over 50,000 Studs each time, and it is one of the quickest levels.
There are several ways to get Studs by destroying chairs, trash cans, etc. There are two fan covers on the ground outside the Cantina that give lots of Studs. Inside the Cantina is a location that gives a lot of Studs. In "Episode VI: Return Of The Jedi" is a table in the middle of the room with blue chairs. Use The Force on these chairs several times. Some Studs should appear each time this is done.
At the start of Episode IV: Chapter 5 - A New Hope, get to the part where you must build the giant door and break it. Make sure you have the "Character Studs" and "Stud Magnet" cheats enabled. Keep killing the Stormtroopers until you have the desired numbers of Studs, then complete the level. Note: It is also recommended that you enable "Invincibility" so you cannot lose Studs or die.
Buy the "Poo Money" and "Stud Magnet" cheats. Then, go to Episode V: Chapter 2. Near the end is a ship where you must push two bricks into the slots. There are two animals inside. Get on one of the animals, and go to the top left corner. Face away from it, and repeatedly press Z. Random amounts of silver, gold, and blue Studs will keep coming out and hitting the wall.
Bowling
Use The Force to pick up the blue glasses on the floor of the Cantina and stack them up. A bowling ball will appear. You can use Force Throw to it into the stack of blue glasses to get Studs.
Cheats fromcheatcc.com
Ethan
Saturday, June 20, 2009
Wairo Land Shake It Review
Review Rating Legend1.0 - 1.9 = Avoid2.0 - 2.4 = Poor2.5 - 2.9 = Average3.0 - 3.4 = Fair3.5 - 3.9 = Good4.0 - 4.4 = Great4.5 - 4.9 = Must Buy5.0 = The Best
Shaking Handswith an Old Friend
by Adam Brown
If you are like me, you've been waiting for another traditional platformer starring everyone's favorite Nintendo antihero for quite a few years now. After numerous excellent Wario games helped defined the platforming experience on a variety of Nintendo's portable systems, it was certainly odd to not see a timely sequel to Wario Land 4. Instead, fans received numerous Wario Ware titles, an underwhelming attempt at a 3D platformer in Wario World, and the clunky travesty that was Wario: Master of Disguise.
Sure, Wario Ware was groundbreaking when it was initially released, but several iterations later most Wario fans are still waiting for the more substantial and traditional gameplay experience that was present in Wario's previous games. Luckily, this is exactly what Shake It! offers, a new Wario game that you won't just dust off at parties, but one that actually provides significant value as a single-player affair.
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Mario's antithesis attempts to merge motion controls with old school platforming goodness in his first 2D platforming appearance on the Wii. Unfortunately, this marriage only meets with moderate success. Playing Shake It! with the Wii-mote turned on its side, mirroring an NES pad, feels incredibly natural, but the shaking mechanic ends up being a tad awkward. Frequently raising and lowering the controller rapidly to shake coins and items out of enemies or to perform ground pounds does little to add to this game's overall enjoyment. Instead, the frequent shaking does nothing more than make your arms sore and add a tedious and time-consuming step between Wario and his various objectives. Pounding the ground can result in solving puzzles that were solvable in previous titles using just a simple shoulder dash or butt-stomping. The same goes for collecting coins. Wario has always attained coins from vanquished foes and broken blocks but now will only be able to do so from incessantly shaking enemies and sacks of money.
Thankfully, not all of the included uses of motion controls fare as poorly. Tilting your controller also plays a large role in this title. Everything from aiming a Wario-launching cannon to hurling enemies at specific targets incorporates this control scheme rather well. The only time these controls feel a little out of place is during the game's underwater subwarine levels; yes, you heard me right. Piloting your jagged mustache-adorned yellow and purple subwarine is often painful, having players tilting their controllers to direct their vessel and the D-pad to propel it forward and backward. Since these levels aren't particularly long or challenging, the required controls don't manage to spoil what are otherwise good distractions from the classic platforming levels.
Besides the few subwarine levels, Shake It!'s levels are exactly what Wario Land fans have been waiting for. Players will make their way through this game's twenty plus well-designed levels, possibly finding hidden treasures and completing missions along the way. Every level contains three locked chests waiting to be found that include random treasures, such as the full body goggles and week old curry. The odd sense of humor involved in these treasures, and with the game in general, is absolutely reminiscent of previous games in the franchise. Levels also contain between three and five missions that will give players more objectives to complete in addition to just finishing each level. These missions can range from defeating a hidden golden enemy to not falling into water during a level. While there are some rather abstract missions in the game, many wind up just requiring the player to collect a certain number of coins, not take any damage from foes, and finishing the level within a certain amount of time.
Review from cheatcc.com
Wall-e for Wii Cheat Codes
Enter one of the following passwords at the options menu to activate the corresponding cheat function:
- All bonus features
Enter WALL-E, Auto
, EVE, ZPM as a password to unlock all bonus features.
- All game content
Enter M-O, Auto, ZPM, EVE as a password to unlock all game content.
- All single player levels
Enter Auto, ZPM, M-O, WALL-E as a password to unlock all single player levels.
- All multiplayer maps
Enter EVE, M-O, WALL-E, Auto as a password to unlock all multiplayer maps.
- All holiday costumes
Enter Auto, Auto, ZPM, ZPM as a password to unlock all holiday costumes.
- All multiplayer costumes
Enter ZPM, WALL-E, M-O, Auto as a password to unlock all multiplayer costumes.
- Invincibility
Enter WALL-E, M-O, Auto, M-O as a password.
- WALL-E always has laser
Enter WALL-E, EVE, EVE, WALL-E as a password.
- EVE always has super laser
Enter EVE, WALL-E, WALL-E, Auto as a password.
- WALL-E always has super laser
Enter WALL-E, Auto, EVE, M-O as a password.
- WALL-E and EVE always have laser
Enter ZPM, EVE, M-O, WALL-E as a password.
- WALL-E can always make any cube
Enter Auto, M-O, Auto, M-O as a password.
- WALL-E and EVE can always make any cube
Enter M-O, ZPM, EVE, EVE as a password.
Cheats from cheatcc.com
Friday, June 19, 2009
Funny Jokes
What does a skeleton say when he wants to eat? Bone appetit!
What did the alien say to the jigsaw puzzle?''I come in peace and you come in peices!"
Why did they put fences around the cememtary? Because they where dying to get in.
Nock Nock
Who's there?
water.
water who?
water you doing please open the door!!!!!!
Knock knock,
whos there??
boo!
boo who??
dony cry its just me!
I hope you liked these jokes!!!!!!!!!!
Cool Blogs
Wii Star Wars Lightsaber Duels
Press Z five times, Plus, Z five times, Plus, 1 to unlock the Mustafar stage.
Raxus Prime stage
Press A five times, Plus, A five times, Plus, 2 to unlock the Raxus Prime stage.
Resolute Hanger stage
Press A, Z, C two times, A, Z, Plus, 2 to unlock the Resolute Hanger stage.
Sarlacc Pit stage
Press A three times, Z three times, C three times, Plus, 1 to unlock the Sarlacc Pit stage.
Separatist Droid Factory stage
Press C five times, Plus, C five times, Plus, 1 to unlock the Separatist Droid Factory stage.
All Story mode stages
Press A, Plus, 2 two times, Plus, C, Plus, 2 two times, Plus, Z, Plus, 2 two times to unlock all Story mode stages.
Play as Count Dooku
Press 2 two times, Plus, 2 two times, Plus, 2 two times, Minus, A, Minus, C, Minus, Z, Plus, Z to unlock Count Dooku.
Play as General Grievous
Press 2 two times, Plus, 2 two times, Plus, 2 two times, Minus, Z, Minus, A, Minus, C, Plus, C to unlock General Grievous.
Gallery one
Press Minus, A, Plus, 1 to unlock gallery one.
Gallery two
Press Minus, A, Plus, 2 to unlock gallery two.
Gallery three
Press Plus, A, Plus, 1, Plus, 2 to unlock gallery three.
Gallery four
Press Plus, A, Plus, 2, Plus, 2 to unlock gallery four.
View credits
Press 1, 2, Plus, 1.
Bonus stages
Successfully complete the indicated task to unlock the corresponding level in Free Play mode:
Raxus Prime: Successfully complete all of Obi-Wan Kenobi's missions.
Sarlacc Pit: Successfully complete Jedi Hunter Droid's second mission.
Separatist Droid Factory: Successfully complete all of Count Dooku's missions.
Bonus characters
Successfully complete the indicated task to unlock the corresponding character:
Kit Fisto: Successfully complete nine challenges.
Kit Fisto (alternate): Successfully complete nine challenges.
Kit Fisto (Battle mode): Successfully complete nine challenges.
Kit Fisto (Challenge mode): Successfully complete nine challenges.
Mace Windu: Successfully complete eighteen challenges.
Plo Koon: Successfully complete twenty seven challenges.
Bonus costumes
Successfully complete the indicated task to unlock the corresponding costume:
Anakin Skywalker's Jedi Knight Robes: Successfully complete all of Anakin Skywalker's missions.
Ahsoka Tano's Padawan Robes: Successfully complete all of Ahsoka Tano's missions.
Assajj Ventress' Acolyte Robes: Successfully complete all of Assajj Ventress's missions.
Count Dooku's Sith Robes: Successfully complete all of Count Dooku's missions.
Obi-Wan Kenobi's Kashyyyk Battle Gear: Successfully complete all of Obi-Wan Kenobi's missions.
Bonus gallery art
Successfully complete the indicated task to unlock the corresponding artwork:
Early Work: Successfully complete Ahsoka Tano's first mission.
Cheats from cheatcc.com
Wii Zelda Twilight Princess Cheat Codes
Bring 20 Poe Souls to Jiovani to get a Bottle with Fairy Tears.
Infinite Rupees
Bring 60 Poe Souls to Jiovani to get a Silver Rupee worth 200 Rupees. Talk to him again to get another Silver Rupee worth 200 Rupees. Repeat this as much as desired.
Invincibility
Collect all 60 Poe Souls and bring them to Jovani. He is in a house in the southeast corner of Castle Town. Turn into a wolf and dig your way inside. Use your senses to find out where to dig. After you give him 60 Poe Souls he will give you a Silver Rupee worth 200 Rupees. Talk to him again to get another Silver Rupee worth 200 Rupees. Repeat this as much as desired. Then, go to Malo Mart in the Kakariko village. Donate enough money to lower the prices at the Town Castle's Malo Mart. You will now be able to buy a Magic Armor there for 598 Rupees. The Magic Armor makes you immortal, but normally reduces your Rupees until you have no more. Because you can get unlimited Rupees, you can stay immortal.
RollGoal mini-game
After receiving a letter about new events near Zora's Domain, go to the Fishing Hole in Upper Zora's River. It is through a door in a cliff just east of the canoe rentals. After reaching the fishing area, go inside the nearest building and talk to the guide (Hena). Decline her offer to fish. Walk into the top right corner of the room and press C to look at the board game on the shelf. The guide will instruct you to play "RollGoal", a mini-game designed mostly to show the capabilities of the Wii-mote. The mini-game costs 5 Rupees per play and you win 10 Rupees for each round completed. Successfully complete the 1-8 round to unlock the Frog Lure. Successfully complete the 8-8 round for Hena to completely fill your wallet and to unlock the Special Edition of the RollGoal mini-game. This version of the mini-game is free and allows you to choose any level with a time limit of 4:00:00, but you cannot win any Rupees.
Getting Bomb Bags
To get Bomb Bag 1, purchase it from Barnes Bomb Shop in Kakariko after the second temple. To get Bomb Bag 2, free the Goron from the giant lava rock located underwater in Zora's Domain. To get Bomb Bag 3, destroy the rock barriers for the River Canoe mini-game owner.
Bigger Bomb Bags
Score 25 points playing Iza's boat game by shooting jars on the way down to Lake Hylia. Yellow jars are worth 1 point and red jars are worth 2 points. After you score 25 points Iza's helper will allow you to carry double the bombs in all of your Bomb Bags. The amount of bombs in each bag depends on what type of bombs you are currently holding in each bag.
Bigger Quivers
Enter the large tent in Southeast Hyrule Castle Town and play the "STAR" mini-game. If you have the Clawshot, win level 1 of the mini-game to unlock the Big Quiver, with a 60 arrow capacity. If you have the Double Clawshot, win level 2 of the mini-game to unlock the Giant Quiver, with a 100 arrow capacity.
Bigger Wallet
The Adult Wallet can be obtained after defeating the giant Twilight Bug at Lake Hylia. Go to Hyrule Castle Town as a human, then go to the southeast alleyway and look for a door. Go inside and give Agitha any Golden Bug you have collected and she will give you an Adult Wallet (Big Wallet), capable of holding 600 Rupees. One Golden Bug is outside the south entrance of Castle Town, on the top of a large vine covered column. Blow up the rocks with a bomb and a Golden Ladybug will come out. It will resemble a point of light. Hit it with the boomerang and grab it with A. There are also two Golden Ants in Kakariko and Kakariko graveyard.
To get the Giant Wallet that is capable of holding 1,000 Rupees, collect all 24 Golden Bugs and then bring them to Agitha in Castle Town South Road.
Fairies
Locate the Gerudo Mesa and Cave Of Ordeals in the Gerudo desert to be able to unlock Fairies, and later Great Fairies, at each spring around Hyrule. Successfully complete the indicated number of rooms in the Cave Of Ordeals to unlock the corresponding Fairies. Smaller fairies can be bottled and used to restore up to eight hearts. Great Fairies give you a bottle full of Great Fairy Tears, which fully heal Link and temporarily boost his attack as long as you have an empty bottle and no Tears in your inventory already. Both kinds of Fairies have an unlimited supply once unlocked.
Fairies in the Eldin Spring: Successfully complete 30 rooms in the Cave Of Ordeals.
Fairies in the Faron Spring: Successfully complete 20 rooms in the Cave Of Ordeals.
Fairies in the Lanayru Spring: Successfully complete 40 rooms in the Cave Of Ordeals.
Fairies in the Ordon Spring: Successfully complete 10 rooms in the Cave Of Ordeals.
Great Fairies in all Springs: Successfully complete 50 rooms in the Cave Of Ordeals.
Donation discount
Progress past the third dungeon, then donate 1,000 Rupees to Goron inside the Malo Mart in Kakariko Village. Talk to the old Goron outside the shop and complete the quest he offers. Once completed, the second donation amount will be reduced from 2,000 to 200 Rupees.
New Malo Mart with Magic Armor
Donate 1,000 Rupees and complete the Hot Springwater side quest, then donate another 2,000 Rupees to Malo Mart. A new Malo Mart will now open in Castle Town with Magic Armor available for purchase.
Easy Hearts
When you defeat the Boss of the Yeti's place, the two Yetis will hug. About 300 Hearts will appear. Each time you talk to them another one will come out.
When you are low on Hearts, go to any spring whose spirit you have returned (for example, Ordona's spring in Ordon). Walk around in the spring for awhile and your hearts will slowly fill up. Alternately, you can go to the Hot Springs at Death Mountain to regain Hearts.
Easy Heart Pieces
To easily find the locations of all Heart Pieces, go to Fanadi's Palace in Hyrule Castle Town and pay her 10 Rupees for a Love fortune. She will show you an area in the game that contains a Heart Piece around it, which is obtainable in some manner. Repeat this and she will show you other locations, but she will sometimes repeat the same location a few times.
When you are a wolf, go to Lake Hylia and play the song that gets Plumm near you. Talk to him and he will tell you the game will start when you take flight. Play the song again and a giant Twilight bird will come pick you up. Get 10,000 points by hitting only the red ones and get a big combo (shown in the lower right screen). When you finish, he will give you a Heart Piece. If you do it again and surpass your high score, Plumm will give you 100 Rupees.
Easy Rupees
Exit Castle Town through the south gate. Climb the pillar to the left. At the top is a circle of rocks. Turn into a wolf and dig in the middle. You will drop into a cave filled with water with two small islands on each side. Kill the enemies for a chest, then knock down the bee hive for bait. You can catch record breaking Pike and Greengills here and nearly every other cast can yield a bag of Rupees. It is possible to fill your wallet here.
After you have filled your third Vessel Of Light and are again in human form, go to the Howling Stone high up on the cliff by Lake Hylia (the one you could not reach as a wolf). Behind it is a bombable wall leading into a cave. Bomb the wall and go in. Make sure you have plenty of Bombs and Lantern Oil. Bomb the walls all around the cave to find enough Rupees to fill your wallet.
In Kakariko Village, after you have the ability to change into a wolf whenever desired, and after you can make bomb arrows, turn into a wolf and jump on top of the big building with the giant bell on top. Shoot the bell with a Bomb Arrow to get a Silver Rupee worth 200 Rupees.
This trick requires the bow combined with bombs. Warp or go to Kakariko Village. At the top of the Shaman's house is a giant bell. Aim the bow to the inside of the it and shoot. You can see it clearly with the Hawk Mask that you can buy at Malo's Mart. A kind of light will fall from the inside and stays on the roof of the house. To get it you must go where no one can see you and transform into a wolf. At the side of the house there is a hand-cart. Get over it and Midna will help you jump to the top of the house. There will be a Silver Rupee worth 200 Rupees.
Go to Lake Hylia to play the little bird's mini-game where you pop the fruit balloons. Get a perfect score by getting everything at the beginning (you should have 24 points) then just hit all twenty strawberries to get a Silver Rupee worth 200 Rupees.
There is a dog and bone near the Castle Town west gate. If you throw the bone into the patch of grass to the right of the doctor's house, the dog will try to get it, but will instead come back with a Rupee. You can do this as many times as desired.
Go to any place that has a lot of birds flying around (for example, the bridge over Lake Hylia) and kill all the birds with your bow and arrow. Once all of them have been killed, a number of Rupees of different values will fall to the ground.
Once you have the Zora Armor and can dive into deep water, dive into the water in the center of Zora's throne room. Lift up the small rocks on the bottom and around the area to find high value Rupees. Four or five rocks have Yellow Rupees (worth ten Green Rupees), a couple have Blue Rupees (worth five Green Rupees), and one has a Red Rupee (worth twenty Green Rupees). Once you have collected all of the Rupees, rise to the surface and exit the throne room. Then, go back into the throne room and dive back in to find the now respawned Rupees. This is a quick way to fill your wallet.
Go to Death Mountain and a Goron will ask if you want to climb on. Say "Yes", and continue following the path. A second Goron will asked you the same thing. Say "Yes" and look to the right. When you arrive, grab the rock, and a Red Rupee (worth 20 rupees) will appear . Continue following the path and grab the other rocks. Each one will have a Red Rupee. You can do this as many times as desired.
Easy Blue Chu Jelly
In the first actual room of Lakebed Temple, there will be Blue Chu Jelly. You can collect this as many times as desired, as long as you leave the temple each time before you get it again.
Easy Lantern Oil
Kill a Yellow Chu and then immediately afterwards take out your lantern and scoop up the jelly to fill it to the brim.
Easy Lantern Oil and Red Potion
After getting an Empty Bottle you can get as much Lantern Oil and Red Potion for as cheap as 0 Rupees (the unsafe way) or 1 Rupee (the easy and safe way). Go to the small shop near the Forest Temple run by the talking bird. You can take whichever item desired. If you do not wish to pay, run. If you are not fast enough the bird will attack you repeatedly, then when you return he will call you a thief and may attack you again. However, if you want to use the safer method, grab as much as you desire, then walk over to the box besides the bird. Only pay 1 Rupee no matter what the price is. He will make a comment about how cheap you are getting it for, but will not attack.
Easy kills
When you have the Ball and Chain, throw it behind your enemies. If it hits them on the way back it is very powerful and should kill them in one hit.
When you have the Shield Bash and Helm Splitter, do a Shield Bash and press A afterwards to do a Helm Splitter. Then, do a spin move. This is helpful when you are facing one enemy and your health is low.
Easy Flight-By-Fowl mini-game wins
Once you unlock Falbi's Flight-By-Fowl mini-game on Lake Hylia, save immediately after you enter his hut. Then, pay for the mini-game and try to land on the top tier platform. If you fail, reload to start again inside his hut. Repeat this as many time as desired to avoid having to pay 10 Rupees to get launched from Fryers attraction each time.
Free arrows
To get free arrows, find an enemy that shoots arrows at you (usually fire arrows). Keep dodging them. After the arrows that were fired at you hit the ground, you can retrieve them. You may only have a few seconds to do this. Repeat this as many times as desired.
Sparkling gold Chu Jelly
The rare Chu jelly (golden and sparkling) can be found in various places (for example, in the Snowpeak area). This is very valuable Chu jelly because it restores all of your hearts and also temporarily increases your attack strength.
Always daytime
Gain access to the City in the Sky. Whenever you go there and leave it will be daytime.
Make day and night appear faster
Stand in an area without moving. Notice that time will move very slow between day and night. If you move and do things, it will move a bit faster. If you want day or night to appear a lot faster, do a combination of moving and warping to make the effect happen faster.
Restore health
When you are low on health and are not in the middle of something, go to Southeast Hyrule Castle Town. If you have not already done so, complete the STAR mini-game. This is the game inside the large purple circus tent. Afterwards, talk to the three girls directly outside. After they "freak out" about you, three hearts should appear. You can repeat this as many times as desired.
When your health is low and you see a fairy, take out your bottle and run into the fairy. While the fairy is circling around, use your bottle. The fairy will heal you and be captured in your bottle.
When your health is low, catch some fish. You can do this as many times as needed.
Safe fall
When you are in Ordon, pick up a chicken and run off a hill or some other high location. The chicken will flap its wings and you will be able to hover to the ground.
Resume game easily in dungeons
While in a dungeon and you save and turn off the game, when the game is resumed you normally have to go through the entire dungeon again to get back to the room where you left off. To avoid this, before you save use your Ooccoo and warp out. Then, save and turn off the game. When you turn it back on, use your Ooccoo again to resume in the room where you left off.
Frog Lure
To get the Frog Lure, which is a great lure for catching Bass, you must complete all eight levels of the RoalGoal mini-game found in the owner's establishment. To play it, just look at it in first person using C. The game requires 5 Rupees per play and you win 10 Rupees for each round completed, and the Frog Lure for the eighth. Note: If you run out of Rupees before getting the lure, you can mow the tall grass just outside (in the Fishing Hole area) for around 60 Rupees.
Sinking Lure
To get the Sinking Lure, you must catch a Hylain Pike, Hyrule Bass, and a Ordon Catfish in the Fishing Hole area with the Lure Rod. Once you have caught one of each, go to the south east corner of the water closest to the house. Use the Fishing Rod (bobber) to catch the Sinking Lure. Note: Make sure Hena does not see you use it or she will take it away.
Hylian Loach
To catch the Hylian Loach, go to the northern-most cove during the summer. Cast the Frog or Sinking Lure in the lily pads. Once he bites, he is hard to reel-in.
In the Zora Temple, find the room where you get the Boss key. There will be Skull Fish and two Hylian Loaches. Be careful not to catch a Skull Fish as they just take up bait.
Bottle in Fishing Hole
Go to the Fishing Hole and find the sign that says "No Littering!" You can get a bottle if you fish on the left side of the bridge that is near that sign; it is darker water than normal.
Catching a fish
At the beginning of the game, you must catch two fish. Go to the area where you see the cat, then begin fishing from the dock. Throw the line into the water and wait until the colored bobber sinks below the screen. This means a fish has bitten. Quickly lift the Wii-mote up hold it there. If done correctly, a "Fish on" message will appear. Continue holding the Wii-mote up until Link reels the fish in. Throw the second fish away, so the cat takes it.
Skeleton fish
In the Zora Temple, once you have dived into the pool with the fish inside, take out the fishing pole (bait works faster). Cast into the water, and you will soon catch a fish that will not be recorded because it is forbidden.
Finding Worms
Go to the Fishing Hole behind the sign at the entrance to find three little mounds of dirt. Turn into a wolf and dig these up to find Worms. Put them in an empty bottle and use them as bait to make fishing easier.
Hylian Shield
Once you complete the Goron Temple and free Hyrule from the Twilight, go to Hyrule Town. Go to the southwest side of the town square. Enter the building there. Immediately when you enter, you should see a Goron standing there. Talk to him and he will thank you for saving their mines. He will then ask if you would like to buy the Hylian Shield for approximately 210 Rupees.
When you are in the Goron mines, go to the village beneath it, then go to Huryle Field. The postman will soon run up to you, giving you a letter that describes the Hylian Shield. The general store in the village beneath Death Mountain (Goron mines) has the shield for 200 Rupees.
Control Cucco
Hit a Cucco approximately eight times to go into its view and to be able to move it around. The easiest way to do this is just after you get the Iron Boots. Walk outside the building to find a Cucco. Wear the boots and roll into it eight times.
Finding Ilia's scent
Once you get the last Fused Shadow piece and enter Twilight, jump off a bridge to land in water and find the scent of Ilia.
Talking to Epona
When you able to become both human and wolf, go to a patch of "Horse Calls" as a wolf. Press A to howl. Howl the song as indicated with blue lines, and Epona will come to you. Still as a wolf, go up to Epona and talk to her. She will tell you to hurry up and turn back into a human.
Getting the kitten back to the shopkeeper
To get the kitten in the Prologue, you must have a Fishing Rod. Go behind the locked house and catch a fish. Then instead of pressing A, press B. Link will throw the fish at the cat. The cat will take the fish back to the shop. Talk to the shopkeeper to collect your reward.
Scared soldiers
Go to Castle Town as a wolf and cause an uproar in the square. Soldiers will come out to fend you off, but they will cower if you get close. Let them surround you and wait for them to get close. Then, use your dark field to do a special spin attack. This will scare the soldiers away and make them drop arrows, Rupees, and Hearts.
Playing fetch
In Castle Town, after entering the gate to the east, go south as if traveling to Agitha's house. There is a brown and white dog laying by a tree near a bone. Pick up the bone and throw it. The dog will run to get it then bring it back for you to throw again.
Dragging chickens underwater
Go to any place with water and chickens. Throw the chicken in the water and then use the Iron Boots to sink to the bottom. Then, use your Clawshot and bring the chicken to you. The chicken does not do anything special when under the water.
Mirror
After getting the lantern, go to Link's house and climb down into the basement. Take out your lantern and look around the area of the chest with the purple Rupee to find a mirror. Switch to first person mode to see Link's reflection.
Move small statues in Temple Of Time before getting Fishing Rod
Use the following trick to move small statues before you have the Fishing Rod. Take out your mace and chain and throw it behind the statue. It will eventually slowly drag it. You can use this to get past the force field at the beginning to get the heart piece.
Walk upside down without Iron Boots
This trick can be done anywhere there is a magnetic ceiling, such as the first one encountered in Death Mountain Mines. First, equip the Iron Boots to the D-pad but do not put them on. Then, go under the magnetic field and equip the Iron Boots. In mid flight up to the ceiling, press Minus and put an item where the iron boots were on the D-pad; make sure the Iron Boots are not anywhere on the D-pad. When you unpause the game and finish flying onto the ceiling, you should be on the ceiling without the Iron Boots on and will stay there and be able to walk faster. To get down, walk off the magnetic part of the ceiling or equip and unepuip the Iron Boots.
Alternate sword sheathing
Immediately after killing a monster, press A to put away your sword. It will do the same sheathing move as when you kill a Boss or when you learn a new Hidden Skill.
Giant puzzle solution in Sacred Grove
At the entrance to the Sacred Grove, you will howl from a symbol on the ground (resembling the Triforce) to make two stone giants come to life on a group of blocks. They will ask you to lead them to their sentry post by hopping on the blocks. Jump in the following pattern: left, down, right, right, up, left, up, up, left, down, down, right, up. They will congratulate you and allow you to pass on to the Master Sword.
Killing rats in Gerudo Desert temple
When you are in certain rooms of the temple and begin to walk funny (almost as if you have the Iron Boots on), transform into a wolf and turn on your senses. You will find that little rats have attached themselves to you. Use the wolf's spin attack to kill them. Turn back into a human and you will be able to walk and run normally again.
Fighting skeletons in Gerudo Desert temple
When you are in the temple and you come into contact with the large skeletons that paralyze you when they shriek, continually press A to roll out of the way just before they hit your paralyzed body with their sword.
Better quality sound
During the game, sounds like your sword being swung, menu selections, item switching, etc. are played through the Wii-mote speaker, which is shallow and sounds cheap. Although it makes the experience have more depth, the sound quality of that depth is low. Press Home and turn the Wii-mote speaker volume all the way down to shut it off. All sounds will now play through your television or sound system, and will be of much better quality.
Triforce on Golden Ladybug
While in Princess Agitha's house, if you have already caught a Golden Ladybug, look on its back. When the glow goes away you should see the Triforce in the center of its back.
Golden Bug locations
The locations of all 24 Golden Bugs are as follows:
Ant - Kakariko Village: The male is located on a tree to the right of the hole in the back of the Kakariko graveyard. The female ant is in the house just prior to the bomb shop on the west side of the village.
Beetle - Faron Province, Hyrule Field: The male is located on a tree in the southern portion of Hyrule Field. The tree is positioned between two raised land masses. The female is on a tree on the western side of the field. It is just south of the giant dirt patch.
Butterfly - Hyrule Field east of Castle Town: The male is just south of the east entrance of Castle Town is a small flower patch containing the male. The female is on a vine-covered ledge just northeast of the east castle town exit.
Dayfly - Gerudo Desert: The male is found in the southern part of the desert, almost dead center, north of the barricades. The female is found in the trenches at the southeast end of the desert (near the chunk of bridge). It is recommended that you do this at nightfall.
Dragonfly - Zora's Domain: The male is on top of the hill at the southwest end of the domain. The female is right in front of the boating game shack.
Grasshopper - Eldin Province, Hyrule Field: The male is at the entrance to Kakariko Village. The female is at the northeastern part of the map. This is best done at night.
Ladybug - South of Castle Town: The male is on the vine covered pillar southwest of the gate. The female is near the three trees of the left side of the balcony.
Mantis - Great Hylian Bridge: The male is on the wall of the northern half of the bridge. The female is on a rock just south of the bridge. It is easier to find her by looking at the bridge.
Phasmid - Eldin Bridge: The male is on the arch on the south end of the bridge. The female is on a cliff to the north of the bridge. You will need the Clawshot.
Pill Bug - Kakariko Gorge: The male is on the southern end of the bridge. The female is found by some flowers on the southwest corner, north of the bridge.
Snail - Sacred Grove: The male is on the inside of the southwestern alcove. The female is inside the Temple Of Time, on west side of the staircase.
Stag Beetle - Hyrule Field north of Castle Town: The male is near a tree on the east side of the bridge. The female is on the northern side of the field, above a bombable entrance to an icy cave.
Bottles
Bottle 1: Sera gives this bottle to you with milk at the beginning of the game.
Bottle 2: Purchased from Coro South of Faron Forest for 100 Rupees (includes Lantern Oil with purchase).
Bottle 3: Go to the Fishing Hole that Hena owns at the place called Upper Zora River. Go to the Fishing Hole and bobber fish at the bridge where there is a sign. The water is murkier than normal. This may require multiple attempts.
Bottle 4: Defeat and collect 20 Poe Souls and bring them to Jovani in Castle Town (all the cats must be able to dig where they are).
Howling Stone locations
Just before you enter the Forest Temple you automatically learn one move.
Death Mt.: In the place with a lot of geysers.
North Zora's River: Northeast of boat shop.
North Faron Woods: At the beginning of the Sacred Grove maze.
Lake Hylia: On a cliff at the south end. Climb up the ladder to get there.
Snowpeak: Climb up the mountain; near the secret underground cave entrance.
Forgotten Village: Jump through a window in the western building.
Sword moves
Ending Blow: When an enemy is on the ground, stab them.
Shield Attack: This attack lowers an enemies guard and lets you attack freely. It is useful against armored foes.
Back Slice: This move is rather difficult to perform. Lock on and jump around your enemy until you roll, then you swing your sword.
Helm Splitter: After successfully using a shield attack you can jump above an enemy's head and attack in mid-air, landing behind them.
Mortal Draw: As an enemy approaches you, press A. This will almost always kill the enemy.
Jump Strike: Lock on with Z and hold A to perform a powerful version of the jump attack. It hits multiple foes.
Great Spin: Upgrade your spin attack to have a longer range and to do more damage. However, you must have full health to use it.
Surviving energy balls
You can use an empty bottle against the energy balls that the possessed Princess Zelda shoots at you. It will work the same as the sword. It will look as if Link is punching the energy ball but it will not hurt him.
Defeating Aeralfos
Use the following trick to defeat Aeralfos (small flying dragon with shield) in City In The Sky. When it flies in the air, wait for it to put its shield up and flaps its wings rapidly. Then, Z target its shield and use the Clawshot to pull it towards you. Slash it as many times as you can. Do not use the Clawshot while it is on the ground or it will pull you towards itself and slash you. Keep pulling it towards you and slashing it until the Aeralfos falls and dies.
Defeating Darkhammers
When battling Darkhammers (for example, the three in the last room of the Cave of Ordeals), throw bombs. This takes their armor off quickly. Once all of it is off, it will dodge if you throw bombs. To kill it with the armor off, get close enough until it tries to hit you. Just before it hits you, roll out of the way to get in back of it. Then, just start slashing it with your sword.
Defeating the Dynalyfos Duo
When fighting the Dynalyfos Duo in the City in the Sky, do not keep attacking them; they will block all of your attacks then hit you with an attack of their own. Take out your ball and chain and throw it at them. They will be stunned for a few seconds. Try to get in a few attacks. Repeat this strategy until they are defeated. Alternately, when you enter the room stay where you are and take out your bow and arrow. Combine it with the Hawkeye and shoot the Dynalyfos. They will fly back against the wall. Repeat this until they are defeated. Note: You should have 60 arrows. Arrows are weak against them and you are likely to run out before you kill them. Although arrows are weak against the Dynalyfos, it is better than rushing into the battle and losing a lot of HP.
Defeating Fyrus
Shoot the crystal on his head. When he is stunned, go around and pull on either of the chains that are attached to his feet to trip him. Go up to his head and start slashing until he gets back up. Repeat this until he is defeated. If you are running low on arrows or health there are pots around the room.
Defeating Ganondorf
When fighting Ganondorf, take out the fishing rod. He will drop his guard and watch the bobber. While his guard is down, take out your sword and hit him. Repeat this until he is defeated.
Ganon will start the battle by taking over the Princess and knocking out Midna. She will fire balls of energy at you. When they hit, Midna will explain that your sword can reflect them. When it connects three times with Zelda, Midna will pull Ganondorf out of her and the next stage will begin. Ganon will turn into a large beast with a jewel in his head. Shoot the jewel with an arrow then attack his belly. He will disappear and red swirling portals will appear. One will turn blue before he charges at you from it. Continue shooting until he disappears each time you shoot him. Midna will tell you to turn into the beast. When Ganon charges again, target him and hold A, which will imitate the cattle wrestling from the start of the game. Midna will grab him and you must select a side to throw him to, then attack his belly. Ganon will appear to die but will return once more. Midna will use the fused shadows to try and kill his spirit while teleporting Zelda and Link away from harm. Hyrule Castle will explode from all the magic yet Ganon will remain. You will start the third stage of fighting Ganon with him on horseback and Zelda given Light Arrows from the Spirits. You must ride close to Ganon so she can shoot him then attack with your sword. Note: If Ganon gets behind you he will attack and knock you off then play chicken until you can get behind him again. After a certain number of hits on horseback, you will face him in a sword fight. He will teleport every so often, but you can easily roll away. The best way to kill him now is use the rolling attack from behind, then swing your sword afterwards. He will take the spinning hit and two slashes afterwards, but then block the rest. After this, Ganon will be defeated.
Defeating the Gerudo Temple Boss
An easy way to defeat this Boss is to use the spinner and go along the side of the sand pit he is in the middle of until you are directly behind him. Hit the "support bone" which is the spine. To hit the bone you must use the spinner's attack. Each time more skeletons will come up to block you from reaching the spine, but they do not regenerate. If you kill one, the next time you attack there will be a gap in the wall of skeletons which you can slip through and attack. After you have done this three or four times the sand drains and the head of the beast will still remain. Use the spinner to raise the platform. As you walk out, an intermission sequence of the head coming to life and knocking Link off the platform will play. You must use the spinner to climb the platform. After awhile the head will start shooting fireballs at you while you are climbing. The key here is to jump from the platform track to the track on the wall every time he tries to hit you with a fireball. The head will then get irritated and come in beside you, at which time you can jump and attack it with the spinner. When on the ground attack the sword that Zant puts in its head. Repeat this two more times to kill him and get a heart container.
Defeating heavily armored opponents
You first fight this heavily armored enemy as a mini-Boss in the Temple Of Time. You will then see him several times later as regular monsters. The strategy is the same each time. First, if you are having trouble timing the dodge to attack him multiple times, you can just wait and use the Mortal Draw ability when he gets close enough. Note: This does not work on the mini-Boss version, but works on every other one. He will lose one piece of armor every time you hit him with the Mortal Draw. When he throws his sword away he will begin wielding a smaller sword. Get close to him, roll behind him, and use the Rising attack (where you roll around him and rise up from the ground spinning). He will block the Rising Attack but will become vulnerable to regular attacks immediately afterwards. Do this three times and he will be defeated.
Defeating the Twilight Dragon
First, use the Double Clawshots and latch onto its tail when it is not attacking you. Immediately after latching onto its tail, use the Iron Boots to bring it down so its armor breaks. After doing this a few more times, he will rip off the rest of the armor and it will start to rain. The rain will bring floating plants from the ground that circle the battleground. Use the Clawshot on the plants and circle around the dragon while dodging his flame attacks. When you are behind him, use the Clawshot on his back and attack the jewel with your sword. After one or two more times, he will be defeated and you will get the last shard of the Twilight Mirror.
Defeating Twilight Monsters
An easy way to defeat Twilight Monsters is to kill the one that is not near you, then use the force field to kill the rest.
Defeating Zant
Zant will go through almost every Boss battle you have done so far. You must defeat him essentially the same way. The trick is remembering how you defeated the Boss in the first place. The final battle against Zant is fairly easy, but he moves erratically. Block his spin attack and do the rolling attack from behind to land more hits.
Malo comments
Malo is the little child who resembles an infant or toddler, but is in fact probably one of the smartest children in Hyrule. He tends to make fun of everyone he encounters. Here is how to get him to make some of his comments:
When you are showing everyone how to use the sword and the slingshot listen to Malo's response.
When you find him in Kakariko Village, enter his shop and he will say rude things to you.
When you are showing off your archery skills to the children, cancel. He will ask if you need more arrows. Say "No" and he will ask if you want to give up. Select "I am no quitter". He will then quickly respond with some snide comment about how slow you are.
After the store is closed in Kakariko Village, come back at certain times of the night. Before morning, he will leave comments on his door.
Make Midna mad
When you are restoring items such as the bridge in Kakariko Gorge, the fountain in Zora's Domain, or the bridge north of East Hyrule, go to the item. Then, warp somewhere besides where the location should be. Midna will get frustrated and yell at you.
Invisible sprinkler system
Once you finish restoring Darbus back to normal, go over to the bomb shop and enter the building. Find and stand next to Barnes. Take out your lantern and he will quickly tell you to put it out. Then, stand somewhere else out of sight of him. He will stomp the ground and spray water all over you. It does not matter where you are in the building. You will always get water sprayed on you if you pull out your lantern.
Mario series reference
There is a Bullet Bill on Fyer's left arm.
The Legend Of Zelda: Majora's Mask reference
The Skull Kid leading you to the Sacred Grove is a reference to the Skull Kid in The Legend Of Zelda: Majora's Mask.
The Legend Of Zelda: Ocarina Of Time references
The three spirits that watch over Hyrule are a reference to the goddesses in The Legend Of Zelda: Ocarina Of Time. Their names are similar.
In the house in the Fishing Hole, there are pictures on the wall. The one on the far left is that of the fisherman from The Legend Of Zelda: Ocarina Of Time.
The songs that are played during the game (for example, the hidden skills and when you call for your horse or summon a bird) are the songs that you play in The Legend Of Zelda: Ocarina Of Time.
Cheats from cheatcc.com