Sunday, January 24, 2010

Lego Battels Cheats

This is the lego battels cheats


Go to the Lego Store, then tap the Red Brick icon. Enter one of the following codes to unlock the corresponding cheat. To activate a cheat, press Start while playing the game, tap the Red Brick icon, then select the desired cheat.

ResultCode
Double Lego bricksBGQOYRT
Fast buildingQMSLPOE
Fast harvestingPQZLJOB
Fast magicJRTPASX
Fast miningKVBPQRJ
Full unit capUMSXIRQ
Invincible heroHJCRAWK
Long range magicZPWJFUQ
One hit kill for heroAVMPWHK
Regenerating healthABABLRX
Reveal mapSKQMXPL
Show enemiesIBGOFWX
Show Lego studs (blue)CPLYREK
Show minikitLJYQRAC
Show red bricksRTGYPKC
Super explosionsTHNBGRE
Super magicDWFTBNS
Upgraded towersEDRFTGY
Islander characterUGDRSQP
Ninja Master characterSHWSDGU
Space Criminal Leader characterZVDNJSU
Troll King characterXRCTVYB


  • Bonus characters

    Successfully complete the indicated task to unlock the corresponding character:

      Agent Chase: Successfully complete Alien Commander's Story mode.
      Alien Queen: Successfully complete Alien Commander's Story mode.
      Biff: Successfully complete Gemma's Story mode.
      Camilla: Successfully complete Governor Broadside's Story mode.
      Classic Space: Successfully complete Gemma's Story mode.
      Conquistador: Successfully complete Captain Brickbeard's Story mode.
      Dwarf: Collect 5 Minikits in King's Story mode Act 1.
      Dwarf Glider: Collect 6 Minkits in King's Story mode Act 2.
      Dwarf King: Collect 4 Minikits in King's Story mode Act 3.
      Forestman: Successfully complete King's Story mode.
      Ghost: Successfully complete Wizard's Story mode.
      Islander: Collect 5 Minikits in Captain Brickbeard's Story mode Act 1.
      King Kahuka: Collect 5 Minikits in Captain Brickbeard's Story mode Act 3.
      Lady Pirate: Successfully complete Captain Brickbeard's Story mode.
      Ninja: Collect 5 Minkits in Governor Broadside's Story mode Act 1.
      Ninja Flying Ship: Collect 5 Minikits in Governor Broadside's Story mode Act 2.
      Ninja Master: Collect 5 Minikits in Governor Broadside's Story mode Act 3.
      Queen: Successfully complete King's Story mode.
      Santa: Set the system date to December 25th.
      Sheriff: Successfully complete Governor Broadside's Story mode.
      Sorceress: Successfully complete Wizard's Story mode.
      Space Criminal: Collect 5 Minikits in Alien Commander's Story mode Act 1.
      Space Criminal Hotrod: Collect 5 Minikits in Alien Commander's Story mode Act 2.
      Space Criminal Leader: Collect 5 Minikits in Alien Commander's Story mode Act 3.
      Space Police: Collect 6 Minikits in Gemma's Story mode Act 1.
      Space Police Captain: Collect 4 Minikits in Gemma's Story mode Act 3.
      Space Police Cruiser: Collect 5 Minikits in Gemma's Story mode Act 2.
      Tiki Golem: Collect 5 Minikits in Captain Brickbeard's Story mode Act 2.
      Troll: Collect 6 Minikits in Wizard's Story mode Act 1.
      Troll Blimp: Collect 5 Minikits in Wizard's Story mode Act 2.
      Troll King: Collect 4 Minikits in Wizard's Story mode Act 3.
      Wizard: Successfully complete King's Story mode Act 1.

  • Red Brick locations

    Search the indicated locations to find the corresponding Red Brick:

    Aliens

      Captured: Bottom-right corner. It unlocks Fast Harvesting.
      Cryolab Down: East most side of the map. It unlocks Show Enemies.
      The Final Countdown: Northwest of enemy base on a sliver of land near an island. It unlocks Show Minikit.

    Castle

      1000 Tree Woods: North from the "escape point" is a small gap in the trees which is where the Red Brick is located. It unlocks Full Unit Cap.
      The Barren Wasteland: In the top-right area of the map surrounded by trees. It unlocks Regenerating Health.
      Confrontation: In the middle of some trees north of the starting point. It unlocks Fast Building.

    Imperials

      Sabotage: Right-most island. It unlocks Double Lego Bricks.
      Abandoned Outpost: South of the top-right island on the southern tip. It unlocks Show Blue Lego Studs.
      Sneak Attack: Top-right corner. It unlocks Reveal Map.

    Pirates

      Rebuildin': West of the top-right tribe hut in the trees across the water. It unlocks Stronger Magic.
      Booty Haul: Near the tip of the second outstretch. It unlocks Super Explosions.
      Save Yer Mates: Bottom left corner of the map. It unlocks Invincible Hero.

    Space

      Retaliation: Southeast of starting point. It unlocks Fast Mining.
      Purple Haze: Go west once through green crystals from the starting point then north. It unlocks Fast Magic.
      Head Start: Bottom left area of map above the enemy outpost in that corner. It unlocks Show Red Bricks.

    Wizard

      The Foundation: Top right corner. It unlocks Long Range Magic.
      Shrouded Garrison: South of the main enemy area. It unlocks Upgraded Towers.
      Homecoming: North of Dwarven base. It unlocks One Hit Kill (Heroes).
    from cheatcc.com
  • Tuesday, December 15, 2009

    4th Grade

    Right now I am at school on the computer in my classroom, and two kids are watching me. Their names are Alec and Natalia. I seem like I am famous and my teachers are Mrs. Panning and Mrs. Dunford. Now I am in 4th grade and it is going by fast. But you probably don't care about this,so more game cheats

    Sunday, August 16, 2009

    Wii Sports Resort Cheats

    from cheatcc.com




    Stamps
    Successfully complete the indicated task to unlock the corresponding stamp:
    1-Stage Master: Finish all 1-Stage races in first place.
    100-Pointer (Return Challenge): Get a score of 100 points or more.
    200-point Dive: Get a score of 200 points or more.
    200-Pointer (Return Challenge): Get a score of 200 points or more.
    3-Stage Master: Finish all 3-Stage races in first place.
    5,000-pointer (Power Cruising): Get a cumulative score of 5,000 points or more overall.
    50-Pointer (Return Challenge): Get a score of 50 points or more.
    6-Stage Master: Finish all 6-Stage race in first place.
    A Cut Above: Defeat the Speed Slice champion.
    A For Effort: Score 10 points with each of your 10 throws to get this stamp.
    A Secret To Everybody: Hit all the secret targets in every level.
    Archery Bull Stampede: Hit the center of the target and get 10 points with all three arrows in one stage.
    Back From the Brink: Successfully return a ball that hits the edge of the table.
    Bag Of Tricks: Land seven or more different kinds of jumps on a single run.
    Balloon Animal: During practice, pop all 9 balloons in ten throws or less.
    Balloonatic: Pop every white balloon at all times of day.
    Beginner License: Get to 200 yards in the Beginner level.
    Bonus Plumber: Score every Bonus Ball worth 2 points in a 3-Point Contest.
    Buzzer Beater: Make a last-second shot with a "buzzer beater", a basket scored just before the buzzer signals the end of the game.
    Camera Shy: Do not catch anybody on your dive, and the photographer will come out from behind the camera for a special shot.
    Century Shot: Shoot 100 arrows into the target.
    Cut the Red Tape: Cut the red tape in all levels.
    Double Time: Slice the alarm clock when the two digits on the display are the same, such as 8.8, 7.7, or 6.6.
    Ducks In A Row: During Canoe pratice, return all of the ducklings to the mother, then complete the next canoe speed race.
    Ducky Come Home Stamp: In Canoeing, catch all ducklings and take them to their mother in practice.
    English Major: Score 170 points or more without hitting a single barrier.
    Epic Rally: Keep up a rally (hitting the ball back and forth without stopping) for 30 hits.
    Expert License: Get to 400 yards in the Expert level.
    First of Many: Finish a race in first place for the first time.
    Follow That Plane: Follow Miguel's guide plane around the island for at least three minutes.
    For The Birds: Take a photo with a bird in it.
    Friends In High Places: Catch at least 29 Mii characters during your dive, then join them for the final formation and have a picture taken.
    Frisbee Dog Good Dog: Throw the Frisbee right into the center of the target area to make the dog jump up and grab it out of the air.
    Frisbee Golf Under Par: Finish 3-, 9-, or an 18-hole course under par.
    Gobble Gobble: Bowl three strikes in a row to get a turkey.
    Golden Arm: Score 100 points with every throw and pop every balloon.
    Head First: Knock down the headpin in every game.
    High Five: Catch and link up with four other Mii characters, and make sure everyone's face is visible when the camera snaps.
    High Roller: Get a score of 200 points or more.
    Hole In One: Throw the Frisbee into the target area in just one throw.
    Hoop Hero: Take down the champions in a Pick-Up game.
    Hot Streak: Score 5 balls in a row in 3-Point Contest.
    In Your Face: Hit your opponent's face with the ball.
    Intermediate License: Get to 300 yards in the Intermediate level.
    Island Hopper: Visit any "!" point on Wedge Island.
    Last Gasp: Finish a race while you are out of breath.
    Last Mii Standing: Defeat the champion in a duel.
    Leisure Cruiser: Find all the time balloons in one run in Single Player Free Cruising mode, then complete the Slalom Course afterwards.
    Lights Out: Drain five 3-point baskets in one game.
    Lucky Skip: Get this stamp when a Frisbee bound for water hazard skips across the surface of the water and lands safely on the other side.
    Master Carver: Score 1,000 points or more on the Expert level without hitting any obstacles.
    Met Your Match: Draw three rounds in a row to get to the final battle ring, then draw again for a completely even match in Single Player mode.
    Not The Face Stamp: In Table Tennis, hit your opponent in the face with the ball.
    Off the Wall: Hit the gutter guard once, and then get a strike.
    On A Roll: To pull off a "roll-in," throw your Frisbee from outside the green, hit the ground, and roll it into the goal.
    One For All: Knock down at least one pin in every frame.
    One-Hit Wonder: Push your opponent out of the ring with only one strike in Single Player mode.
    Perfect 10: Clear Stage 10 without taking a single hit and losing a heart.
    Perfect Game: Bowl 12 strikes in a row.
    Perfect Target: Hit the center of the target area and score 100 points with all ten of your throws.
    Perfectly Matched: Draw with your opponent in Single Player mode.
    Pin Dropper: Score a strike or a spare on every frame.
    Pin Dropper (100 Pin Bowling): Score a strike or a spare on every frame.
    Pin Dropper (Spin Controll): Score a strike or a spare on every frame.
    Pop Frenzy: Pop 150 balloons during one flight.
    Power Cruiser: Score 170 points or more on all courses.
    Power Jumper: Go through all the bonus rings in the final course.
    Psychic Slice: Cut an object correctly before it even hits the ground in Single Player mode.
    Pure Shooter: Sink all 25 balls in the basket with at least 15 seconds left on the clock.
    Quick Draw: Finish throwing all 25 basketballs as fast as possible.
    Recycler: Knock the can off the table with a ball 30 times in one game.
    Rim Rattler: Score three slam dunks in one basketball Pick-Up game.
    Ringmaster: Go through every single bonus ring on one course.
    Save Face: Get a score of 100 points or more without the ball ever hitting the server's face.
    Secret Strike: Roll the bowling ball all the way across on the gutter guard.
    Sharpshooter: Score 10 points with every arrow in each of the 4 rounds.
    Showdown Not a Scratch: Clear any stage without taking a hit and losing a heart.
    Slicing Machine: Correctly slice at least one of each of the 18 types of objects in Single Player mode.
    Smooth Landing: Land 10 jumps in a row.
    Speed Slice Slice and Dice: Win the contest without missing a single object by slicing the wrong way or failing to slice within the time limit.
    Split Spare: Get a spare after getting a split on your first throw.
    Split Spare (100 Pin Bowling): Get a spare after getting a split on your first throw.
    Split Spare (Spin Control): Get a spare after getting a split on your first throw.
    Straight And Narrow: Play an 18-hole round of Frisbee Golf without throwing any discs out of bounds or into a water hazard.
    Straight To The Point: Push your opponent out of the ring with a lunge in Single Player mode.
    Super Strike: Knock all 100 pins down with one huge strike.
    Sure Shot: Hit the target with all 3 arrows in each of the 4 stages.
    Sword Fighter: Defeat all of your foes to clear the first 10 stages.
    Swordmaster: Fight through the final Showdown stage.
    Swordplay Duel Cliff-Hanger: Reach the final battle ring by both opponents still being locked in a draw after three rounds. It does not matter if you win or lose.
    Table Titan: Defeat the table tennis champion in a match.
    The Long Way Home: Land 50 jumps and wakeboard all the way around Wuhu Island in Free Cruising mode.
    Triple Dip: Score a basket from beyond the 3-point line in a Pick-Up game.
    Under Par: Finish a round of golf under par.
    Untouchable: Fight through the final Showdown stage without taking a single hit and losing a heart.
    Wakeboarding Huge Air: Score 100 points on a single jump.
    Wuhu Tour Guide: Collect all the "!" points in the daytime, evening, and night.
    Pro class
    Get a "1,000" rating in any sport. You will see a silver seal next to your name when you play that sport and have the following bonuses unlocked:
    Air Sports: Unknown
    Archery: Unknown
    Basketball: Unknown
    Bowling: Star ball
    Canoeing: Unknown
    Cycling: Basket bike
    Frisbee: Three extra hard holes
    Golf: Three extra hard holes
    Power Cruising: Unknown
    Swordplay: Second samurai armor
    Table Tennis: Unknown
    Wakeboarding: Two bonus courses
    Superstar class
    Get a "2,000" rating in any sport.
    Never lose skill points
    Pause the game when you are about to lose a match. Either restart or quit before the game displays the score. If done correctly, you will not lose skill points.
    Replay Skydiving introduction in Air Sports
    Use the following code to replay the skydiving demo that was featured when the game was first started. At the character selection screen, highlight the pointer over the "OK" option. Hold 2 and press A. Release 2 at the next screen, featuring your Mii getting ready to jump. If done correctly, your score and level will not appear.
    No guide circle in Archery
    Achieve Pro class in Archery. Then while an Archery game loads, hold 2.
    Play at night in Basketball
    While confirming your character at the selection screen, hold 2 and press A. Release 2 at the warning message screen.
    Change ball color in Bowling
    For a golden ball, hold Right and press A while confirming your character at the selection screen. Release Right at the warning message screen.
    For a green ball, hold Down and press A while confirming your character at the selection screen. Release Down at the warning message screen.
    For a pink ball, hold Left + A while confirming your character at the selection screen. Release Left at the warning message screen.
    Secret Strike in 100-pin game in Bowling
    You must throw the ball on top of the right or left rail. To do this, move to the rail, but set your direction and position options before getting too close to the rail. The dotted line must be almost parallel to the rail, but slightly turned towards the rail. If you are too close to set the angle, move away then move back in after making your adjustment. If done correctly, after a perfect throw, the ball will roll on top of the rail and hit the red button at the end. You will hear a click followed by the sound of an explosion if that happens. All 100 pins will then fall down. After completing the match, you will also get the Secret Strike stamp.
    Scare crowd in Bowling
    When the Wii-mote is all the way behind you when throwing the ball, release B. If done correctly, the ball will be thrown backwards and the Miis will jump.
    Bonus races in Cycling
    Successfully complete the indicated task to unlock the corresponding race:
    1-Stage Race: Over Talon Rock: Successfully complete three 1-Stage races.
    1-Stage Race: Up The Volcano: Successfully complete five 1-Stage races.
    1-Stage Race: Into Maka Wahu: Successfully complete seven 1-Stage races.
    3-Stage Race A: Successfully complete three 1-Stage races.
    3-Stage Race B: Successfully complete three 3-Stage races.
    6-Stage Race: Get approximately 650 event points.
    Basket bike in Cycling
    Achieve Pro class in Cycling. Then while selecting your Mii, hold 1. There are two versions, depending on the gender of your Mii.
    Control view in Cycling
    Use the D-pad at the map to control the camera angle and look around the island. Note: You can also change camera views while riding.
    Alternate controls in Dogfight
    You can use the following controls on a Nunchuk any time during flight:
    Use the Joystick to change camera angles.
    Press Z to fire bullets.
    Press C to cut the engine.
    Three Holes - Special course in Frisbee Golf
    Successfully complete all courses with a total score that is under par (-1 or better) for each hole.
    Remove meters in Frisbee Golf
    While confirming your course at the selection screen, hold 2 and press A. Release 2 at the warning message screen. The only meter visible will be the one that sets the direction when you are on the green.
    Three Holes - Special course in Golf
    Successfully complete all courses with a total score that is under par (-1 or better) for each hole.
    Remove meters in Golf
    While confirming your course at the selection screen, hold 2 and press A. Release 2 at the warning message screen. The only meter visible will be the one that sets the direction when you are on the green.
    Remove "i" symbols and balloons in Island Flyover
    At the "Select time of day" screen, highlight the "Daytime", "Evening", or "Night" option, then hold 2 and press A. Release 2 at the "Warning" screen.
    Island Flyover unlockables
    Get the indicated number of points by collecting "i" symbols in Free Flight mode to unlock the corresponding bonus:
    Balloons appear over Wuhu Island: 10 points
    Evening mode: 20 points
    Double Popper: 30 points
    Night mode: 40 points
    Night fireworks lighting: 50 points
    Two-seater plane: 60 points
    New Whale Shark design featuring your Mii: 70 points
    Vacation house: 80 points
    Finding Miguel in Island Flyover
    When you follow Miguel's plane, you will find some "i" symbols. Use the following trick to locate Miguel's plane. Press 1 to shoot a flare. A flare will also appear and can be heard from Miguel's plane soon afterwards. Keep firing flares until you find Miguel, then follow him.
    Alternate controls in Island Flyover
    You can use the following controls on a Nunchuk any time during flight:
    Use the Joystick to change camera angles.
    Press Z to fire bullets.
    Press C to cut the engine.
    Super Mario Bros. reference in Island Flyover
    Go to the hillside cabins at night. You can hear someone playing Super Mario Bros.
    Bonus courses in Power Cruising
    Successfully complete the indicated task to unlock the corresponding course. Note: The courses will be unlocked separately in Shalom and Versus mode.
    Cavern: Play Power Cruising ten times.
    Marina: Play Power Cruising five times.
    Shoals: Play Power Cruising fifteen times.
    See whale in Power Cruising
    Play at night in Free Roam mode. Look for a whale jumping. Go to where it landed to see it swimming underwater.
    Play at sunset in Swordplay
    While confirming your character at the selection screen, hold 2 and press A. Release 2 at the warning message screen.
    Purple sword in Swordplay
    Defeat the Swordplay - Duel champion, then hold 1 while a Swordplay game loads.
    Punch opponent in Swordplay
    Go for a swing, then quickly block at the last moment. You will punch your opponent in the face with a little knock back.
    Fight the champion in Swordplay - Duel
    Score 1,500 points to fight the champion in a special sunset match.
    Samurai armor in Swordplay - Duel
    Score 1,000 points to unlock special Samurai armor.
    Upgraded Samurai armor in Swordplay - Duel
    Defeat the first champion to upgrade your Samurai armor.
    Punch opponent in Swordplay - Duel
    End with tie at sudden death. A screen with both you and the CPU opponent standing next to each other will appear. You can repeatedly punch the CPU character in the face.
    Reverse mode in Swordplay - Showdown
    Successfully complete the Volcano round to unlock the Reverse rounds. You can play all ten original rounds backwards.
    Shoe or slipper paddle in Table Tennis
    While a Table Tennis game loads, hold 1.
    11 point game in Table Tennis
    While a Table Tennis game loads, hold 2.
    Bonus levels in Wakeboarding
    Get between 400 to 500 points in the overall event score to unlock the Intermediate level. Get between 800 to 900 points in the overall event score to unlock the Expert level.

    Friday, August 14, 2009

    Harry Potter And The Half Blood Prince Review

    A New Bag of Tricks
    by Tony Capri
    Harry Potter hops on his broom stick to hit each and every gaming platform, with Wii receiving what is perhaps the definitive version of the Half-Blood Prince. Does EA truly bring Hogwarts to life with this video game adaptation of a bestseller, or should you simply wait on the movie?
    Regardless of which version of Harry Potter
    and the Half-Blood Prince game you opt for, the story is going to be pretty much the same. Rather than branching off to explore some unique plot, the console game aims to run you through the book’s main events by way of exploration of the fabled Hogwarts School of Wizardry and three basic mini-games.
    Aside from one brief instance in the game where you’ll exert limited control over Ron Weasley, you’ll take control of Harry using the analog stick on the Nunchuk. Moving Harry around feels natural, and you can walk or jog depending on how far you push on the control stick. He can also run fast when holding the Z button, though that’s best reserved for navigating wide-open spaces.
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    As is the case with EA’s handling of most licensed games, Half-Blood Prince pretty much leads you by the nose each step of the way. You’ll first meet up with Ron and Hermione for a bit of clean-up on the Weasley farm, in which case you’ll be instructed on how to cast your first spell, Wingardium Leviosa. This spell allows you to lift things highlighted in the environment, and it’s executed by pointing the Wii Remote and pressing A over the desired object. Once locked onto an object, you flick the Wii Remote upward to levitate it, aim with the control stick, and toss objects with a forward-flicking gesture. Casting works fairly well, but it only comes into play in the main story a handful of times. You’ll otherwise be using this type of utility spell to collect crests hidden throughout the game (more on that later).
    Half-Blood Prince on Wii plays, in some respects, like a Grand Theft Auto game, affording the player a fair amount of freedom to explore. There’s only one way to progress in the story, but between scripted events, you can wander around Hogwarts at your leisure. This is also the most impressive element of the game, and when it comes to offering a sandbox based on the Harry Potter universe, Half-Blood Prince pushes the envelope on Wii. There are zero load times when moving from area to area, and the school feels truly alive.
    Considering the scale of Hogwarts, it is unfortunate there isn’t an overworld map to consult. In lieu of a map, however, you can call on the aid of Nearly Headless Nick, who will either offer clues about your next objective or lead you directly to it. It’s a mechanic that works great during the main game, but the lack of an actual map can make covering the whole of Hogwarts a bit tedious after the tale has been completed.
    The actual story portion of the game is really short, clocking in at about five hours, give or take. Half-Blood Prince uses three mini-games and a handful of spells to move the story forward, and as brief as the experience is, you’ll likely be glad to see it end. Using Nick, you’ll be led to one mini-game after another. The story uses the minis as an excuse to get to the next bit of plot and dialogue (or perhaps it’s vice versa?), though the payoff is sparse. Whereas the handheld version of the game offers players nice, large chunks of dialogue, the story in Half-Blood Prince on Wii feels incidentalLuckily, the mini-games on offer here are mostly fun, even if two of them are played into the ground. The first one you’ll come across is potion making, and it’s not only worked into the story in clever and interesting ways, it’s also the most fun you’re likely to have in the entire game.
    When making potions, you’ll see symbols scroll up on the bottom right of the screen, instructing you either to interact with your cauldron in a specific way or to add certain ingredients. In order to add liquid ingredients, you’ll point the Wii Remote at a bottle, and then make a lifting gesture; you then pour by tilting the remote sideways, and when you feel a rumble on the controller, you’ve used enough of that particular ingredient. If you add too much of a particular ingredient or make a mistake, smoke will puff up around the pot, which you’ll then need to wave away by shaking the Nunchuk. Adding solid ingredients, such as dragon dung or rat’s spleen, is done in much the same way, though you’ll simply press the A button to drop items in once they’re over the cauldron. Some liquids need to be shaken slightly, and occasionally you’ll be called upon to either fan the flames or stir the pot. The beauty is, the controls for making potions work great, and the activity is a ton of fun.
    Another major part of Half-Blood Prince is quidditch, and here your main goal is simply to ride your broom stick through star markers in order to chase after the golden snitch. It’s an on-rails event that’s controlled using the pointer functionality of the Wii Remote, and again, the controls here work splendidly. However, you’re forced to play through a practice run each time the mini-game pops up in the story, which quickly drains the fun out of the experience.
    The last, and most abused, mini-game is dueling. You can’t have a Harry Potter game on Wii without some form of wizard combat, and for the most part, it’s executed well. But again, the developers shamelessly pad the length of the game and create artificial obstacles by forcing you into one duel after another during climatic portions of the story. The pacing feels stapled together and disjointed, and when spamming one particular spell usually guarantees success, combat grows old quickly.
    There are six spells you can eventually learn for use in dueling, and each is executed using gesturing. Stupefy is your main attack, which shoots fireballs at your enemy, and the spell is cast by making a jiggling motion with the Wii Remote. Other spells, such as Expelliarmus or Levicorpus make use of both controllers, and though you can routinely cast these spells successfully with a bit of practice, there were plenty of times our gestures were misread, causing us to cast a completely different spell than what we had intended

    from cheatcc.com

    About Super Diaper Baby

    Synopsis
    Oh, no! It's not enough that George and Harold have invented Captain Underpants, the greatest superhero of all time, and that they've also saved the world FIVE times! They defeated Dr. Diaper! They punished Professor Poopypants! And they whacked the wicked Wedgie Woman! What task could be worse?!!? This one: As punishment, the boys have to write a 100-page report on "good citizenship," and they have been specifically ordered NOT to write another comic about Captain Underpants. So what do they do? Aha! Meet Super Diaper Baby--the most powerful peewee to pack a punch. With Pilkey's typical over-the-edge humor, Super Diaper Baby will have kids laughing until soda comes out their noses.
    Annotation
    Irrepressible friends George and Harold create a new comic book superhero, Super Diaper Baby.
    Publishers Weekly
    When the principal discovers incorrigible fourth graders George and Harold in the gym, running over ketchup packets with their skateboards, he punishes them with the assignment of writing a 100-page essay on good citizenship and cautions them against turning in another comic book about Captain Underpants. No problemo for this creative duo, who instead invent another slightly younger "super hero." The madcap misadventures of this diapered daredevil possess all the kid-tickling silliness that fans of his underwear-clad predecessor apparently can't get enough of plus ample doses of bathroom humor. When the doctor gives him "the spank of life" at birth, he slaps the newborn too hard and the infant goes flying out the hospital window, landing in a container of "super power juice" that evil Deputy Dangerous has zapped from Captain Underpants. Then, trying to retrieve the powers from Baby, the villain inadvertently turns himself into the "piece of poo" that was in the young hero's diaper. "Deputy Doo-Doo" then seeks revenge alas, to no avail, since in the end, his once-loyal pooch and Baby wrap him up mummy-like in (what else?) toilet paper. Visually similar to the Captain Underpants capers, Pilkey's latest is replete with misspellings, pleasingly bad puns and the "flip-o-rama" feature that slips some rudimentary animation into these preposterously good-humored pages. Novice graphic-novel creators will appreciate a concluding "How 2 Draw" section. Ages 7-10. (Mar.) Copyright 2001 Cahners Business Information.

    from barnesandnoble.com

    Friday, July 31, 2009

    Magic Tree House Seris

    #
    Title
    Published
    Plot Summary/Notes
    1
    Dinosaurs Before Dark
    July 28, 1992
    Jack and Annie discover the tree house and using the magical books there they travel back during the Late Cretaceous period (65 million years ago) where they meet dinosaurs Jack finds A gold medallion with the letter "M" on it. A dinsosaur saves them from a t-rex. They go back home.
    2
    The Knight at Dawn
    February 16, 1993
    In England during the Middle Ages, Jack and Annie explore a castle and meet a brave Knight.
    3
    Mummies in the Morning
    August 24, 1993
    In Ancient Egypt, Jack and Annie help Queen Hutepi find her missing Book of the Dead.
    4
    Pirates Past Noon
    March 8, 1994
    Jack and Annie encounter some pirates in the Indian Ocean.
    5
    Night of the Ninjas
    March 21, 1995
    In ancient Japan, Jack and Annie encounter ninjas and samurai. First part in the Mystery of the Magic Spell story arc.
    6
    Afternoon on the Amazon
    August 29, 1995
    Jack and Annie search the Amazon rainforest for Morgan le Fay. Second part in the Mystery of the Magic Spell story arc.
    7
    Sunset of the Sabertooth
    April 14, 1996
    In the last Ice Age, Jack and Annie encounter Cro-Magnons, wooly mammoths, and a saber-toothed cat while looking for the third object to help Morgan le Fay. Third part in the Mystery of the Magic Spell story arc.
    8
    Midnight on the Moon
    October 29, 1996
    Forty years into their future (2036), Jack and Annie travel to the moon to look for the fourth object needed to help Morgan le Fay. Fourth part in the Mystery of the Magic Spell story arc.
    9
    Dolphins at Daybreak
    April 29, 1997
    Set in the Pacific Ocean with bottlenose dolphins. First part in the Mystery of the Ancient Riddles story arc.
    10
    Ghost Town at Sundown
    September 16, 1997
    Set in the American Wild West. Second part in the Mystery of the Ancient Riddles story arc.
    11
    Lions at Lunchtime
    January 12, 1998
    Set on the African savannah with lions. Third part in the Mystery of the Ancient Riddles story arc.
    12
    Polar Bears Past Bedtime
    January 12, 1998
    Set in the North Pole. Fourth part in the Mystery of the Ancient Riddles story arc.
    13
    Vacation Under The Volcano
    March 24, 1998
    Jack and Annie travel to Pompeii on the eve of the eruption of Mt Vesuvius. First part in the Lost Stories story arc.
    14
    Day of the Dragon King
    April 20, 1998
    Jack and Annie travel to China as it was 2,000 years in their past. Second part in the Lost Stories story arc.Dragon King is also known as Emperor Qin.
    15
    Viking Ships at Sunrise
    August 11, 1998
    In medieval Ireland, Jack and Annie encounter Vikings. Third part in the Lost Stories story arc.
    16
    Hour of the Olympics
    October 20, 1998
    Jack and Annie travel to Ancient Greece and see the first Olympic games. Fourth part in the Lost Stories story arc.
    17
    Tonight on the Titanic
    March 23, 1999
    Jack and Annie travel back to 1912 and are on the Titanic during her fateful voyage. First part in the Enchanted Dog story arc.
    18
    Buffalo Before Breakfast
    May 18, 1999
    In the American Old West, Jack and Annie encounter a Lakota boy on the Great Plains. Second part in the Enchanted Dog story arc.
    19
    Tigers at Twilight
    August 17, 1999
    Jack and Annie explore the Indian jungles of the past. Third part in the Enchanted Dog story arc.
    20
    Dingoes at Dinnertime
    March 14, 2000
    Set in ancient Australia. Fourth part in the Enchanted Dog story arc.
    21
    Civil War on Sunday
    May 23, 2000
    In the US Civil War, Jack and Annie encounter Clara Barton. First part in the Morgan's Library story arc.
    22
    Revolutionary War on Wednesday
    September 26, 2000
    Jack and Annie cross the Delaware river with George Washington. Second part in the Morgan's Library story arc.
    23
    Twister on Tuesday
    March 27, 2001
    In the 1870s, Jack and Annie encounter pioneer settles of the midwestern prairie. Third part in the Morgan's Library story arc.
    24
    Earthquake in the Early Morning
    July 24, 2001
    In 1906, Jack and Annie experience the San Francisco earthquake. Fourth part in the Morgan's Library story arc.
    25
    Stage Fright on a Summer Night
    March 12, 2002
    In Elizabethan England, Jack and Annie meet William Shakespeare. First part of the Type of Magic story arc.
    26
    Good Morning Gorillas
    July 23rd, 2002
    In the Congo rainforest, Jack and Annie encounter gorillas.Then Jack gets jealous of Annie's bond with the Gorillas. Second part of the Type of Magic story arc.
    27
    Thanksgiving on Thursday
    September 24, 2002
    In Plymouth in 1621, Jack and Annie share the first Thanksgiving with the Pilgrims and Wampanoag Indians. Third part of the Type of Magic story arc.
    28
    High Tide in Hawaii
    March 25, 2003
    Jack and Annie travel to the Hawaii of the past. Then they almost get caught in a tsunami. Fourth part of the Type of Magic story arc.

    [edit] Magic Tree House Merlin Missions
    #
    Title
    Published
    Plot Summary/Notes
    29
    Christmas in Camelot
    2001
    Jack and Annie travel from Camelot to the Otherworld, where they must save Camelot itself... not from destruction, but from being forgotten forever. Technically, this was written between books 24 and 25 as a special, but has been called a follow up to 28; canonically, it fits between 24 and 25 also. It simply does not mention the events of Books 25 - 28.
    30
    Haunted Castle on Hallow's Eve
    2003
    Jack, Annie, and Teddy must restore order to a duke's castle, on the outer realm of Camelot, for Merlin. Jack and Annie reunite with Teddy from the Enchanted Dog arc who becomes a recurring character in the rest of the books. It is also the first book where Jack and Annie perform their own magic.
    31
    Summer of the Sea Serpent
    2004
    Jack and Annie must retrieve the Sword of Light for Merlin.... for all the good of Camelot. Jack and Annie meet Kathleen who along with Teddy becomes a recurring character in the books.
    32
    Winter of the Ice Wizard
    September 28, 2004
    Jack and Annie must go on a mission for the evil Ice Wizard, which is getting his one eye back. And if they do, he will give them back Merlin and Morgan.
    33
    Carnival at Candlelight
    September 2005
    Jack and Annie must go and save Venice, Italy from a flood disaster, but Merlin's instructions are confusing! They skipped their missions, but they will still accomplish their mission and by doing so prove to Merlin that they know how to use magic wisely.
    34
    Season of the Sandstorms
    2005
    Jack and Annie must help the caliph of ancient Baghdad spread wisdom to the world, and by doing so prove to Merlin that they know how to use magic wisely.
    35
    Night of the New Magicians
    2006
    Jack and Annie travel to the Paris Expositon Universelle of 1889 in the Magic Tree House. They have to save four new magicians (Alexander Graham Bell, Louis Pasteur, Thomas Edison, and Gustav Eiffel), before an evil sorcerer kidnaps them and steals the secrets of their magic, and by doing so prove to Merlin the Magician that they know how to use magic wisely.
    36
    Blizzard of the Blue Moon
    2006
    Jack and Annie travel in the Magic Tree House to the New York City of the Great Depression in 1938. They must help a unicorn under a spell and by doing so prove to Merlin the Magician that they know how to use magic wisely. But two teenagers, Balor and Grinda, are up to the same challenge. Can Jack and Annie save the unicorn, Dianthus, before Balor and Grinda take him away? In this book Jack and Annie are given the power to make magic on their own.
    37
    Dragon of the Red Dawn
    March 2007
    Jack and Annie travel back in the Magic Tree House to feudal Japan to find the first of four secrets of happiness for Merlin the magician, because he is complaining that he does not feel well, does not eat or sleep, and is tired. To do this, they must spend the day with famous Japanese poet Matsuo Basho. It is: pay close attention to the wonders of nature all around you.
    38
    Monday with a Mad Genius
    August 28, 2007
    Jack and Annie travel back in the Magic Tree House to Florence, Italy, and find the second of four secrets of happiness. To do this, they must help Leonardo da Vinci all day: morning, noon, and afternoon, till the night bird sings its song.
    39
    Dark Day in the Deep Sea
    March 25, 2008
    The magic tree house takes Jack and Annie to a deserted island, in the 1870s, trying to look for another secret of happiness. But it turns out they aren't very happy, who needs help more, Merlin, or themselves? When they get rescued by scientists on a ship, in the Atlantic Ocean, they are looking for a sea monster (it's actually an octopus), not a secret of happiness! But soon, they (Jack and Annie) fall overboard! Then they find the sea monster . . . This book is 128 pages long, making it the longest book in the series.
    40
    Eve of the Emperor Penguin
    September 23, 2008
    Jack and Annie go to Antarctica to try to find their last secret of happiness. But they only find penguins! How will they be able to find a secret of happiness? Only the penguins have the answer to this question. It is also different from most Magic Tree Houses as Jack and Annie do not travel through time. This is the only time where it is specifically stated that they did not travel through time. High Tide in Hawaii and a few more may also take place in present day but it is not specifically stated unlike in this book.
    41
    Moonlight on the Magic Flute
    March 10, 2009
    Jack and Annie go to 18th century Austria and help Mozart, but are put behind by a mischievous little boy who sets all the animals in the zoo free. Jack and Annie need to use all of the magic at their disposal to help the situation.
    42
    A Good Night for Ghosts
    July 28, 2009
    The kids meet Louis Armstrong in New Orleans and Jack and Annie have an encounter with a ghost.
    43
    Leprechaun in Late Winter[3]
    January 12, 2010
    Jack and Annie meet a real life leprechaun on St.Patrick's Day.
    44
    Queen of the Nile at Noon
    October 12,2010

    [edit] Magic Tree House Research Guides
    These books are written by Mary Pope Osborne, Will Osborne and Natalie Pope Boyce. They were first released in 2000 by Scholastic and Random House. They are non-fiction books providing more in-depth follow-up information on the topics in the series than already covered. So far, 19 have been released.
    Title
    Companion To:
    Date Published:
    01
    Dinosaurs
    Magic Tree House #1: Dinosaurs Before Dark
    2000
    02
    Knights and Castles
    Magic Tree House #2: The Knight at Dawn
    2000
    03
    Mummies and Pyramids
    Magic Tree House #3: Mummies in the Morning
    2000
    04
    Pirates
    Magic Tree House #4: Pirates Past Noon
    2000
    05
    Rainforests
    Magic Tree House #6: Afternoon on the Amazon
    2001
    06
    Space
    Magic Tree House #8: Midnight on the Moon
    2001
    07
    Titanic
    Magic Tree House #17: Tonight on the Titanic
    2002
    08
    Twisters and Other Terrible Storms
    Magic Tree House #23: Twister on Tuesday
    2003
    09
    Dolphins and Sharks
    Magic Tree House #9: Dolphins at Daybreak
    2003
    10
    Ancient Greece and the Olympics
    Magic Tree House #16: Hour of the Olympics
    2004
    11
    American Revolution
    Magic Tree House #22: Revolutionary War on Wednesday
    September 14, 2004
    12
    Sabertooths and the Ice Age
    Magic Tree House #7: Sunset of the Sabertooth
    2005
    13
    Pilgrims
    Magic Tree House #27: Thanksgiving on Thursday
    2005
    14
    Ancient Rome and Pompeii
    Magic Tree House #13: Vacation Under a Volcano
    April 25, 2006
    15
    Tsunamis and Other Natural Disasters
    Magic Tree House #28: High Tide in Hawaii
    2007
    16
    Polar Bears and the Arctic
    Magic Tree House #12: Polar Bears Past Bedtime
    September 25, 2007
    17
    Sea Monsters
    Magic Tree House #39: Dark Day in the Deep Sea
    March 25, 2008
    18
    Penguins and Antarctica
    Magic Tree House #40: Eve of the Emperor Penguin
    September 23, 2008
    19
    Leonardo da Vinci
    Magic Tree House #38: Monday with a Mad Genius
    January 13, 2009
    20
    Ghosts
    Magic Tree House #42: A Good Night for Ghosts
    July 28, 2009
    21
    Leprechauns and Irish Folklore
    Magic Tree House #43: Leprechaun in Late Winter
    January 12, 2010
    22
    The Nile and Egypt
    Magic Tree House #44: Queen of the Nile at Noon



    Words from wikipeda.com

    Sunday, July 12, 2009

    Goosebumps Horrorland Books

    Do you like Goosebumps Horrorland books but do not know the title, or which book it is?Then you came to the right place. Here is some information about those books.


    Information from http://en.wikipedia.org/



    Book one: Revenge Of The Living Dummy

    12-year-old Britney Crosby and her friend Molly Molloy are faced with a visit from Britney's bratty cousin Ethan, who's into ventriloquism and brings along his dummy, Mr. Badboy. Unfortunately for Britney, Mr. Badboy turns out to be none other than the evil Slappy, who is up to his usual tricks. Shortly after they defeat him, Britney and Molly are invited to the terrifying theme park known as HorrorLand, where they soon find that all is not as it seems.


    Book two: Creep From The Deep

    Billy Deep and his sister Sheena always expect adventure when they visit their uncle Dr. D. This time around, they are faced with the legend of the fearsome pirate captain Long Ben One-Leg... who turns out to not be as dead as believed! Later, an invitation to HorrorLand leads the siblings and their new friend Matt into another terrifying situation


    Book three: Monster Blood For Breakfast


    Athletic Matt Daniels and his sister Livvy can't stand their neighbor Bradley "Worm" Wormser, who copies Matt in every way he can. When Bradley orders a plastic egg full of of Monster Blood on Matt's computer, Livvy decides to use the Blood in a prank on him, but it backfires on Matt. Even after solving that problem, Matt is faced with another: an invitation to HorrorLand, where he makes new friends and discovers an old enemy may be lurking around!


    Book four: The Scream Of The Haunted Mask

    One year ago, Carly Beth Caldwell looked into the face of fear... her own! And the mask that she thought she was done with won't stop haunting her. But when she and her friend Sabrina Mason visit the abandoned stable at Tumbledown Farms, they find that the mask has a deeper history than suspected. The only way for Carly Beth to put the past behind her is to discover the stable's strange secret, even if that means putting the mask on one more time. And even then, the nightmare is about to get worse, as an invitation to HorrorLand leads to Carly Beth and Sabrina making new friends, as well as a shocking discovery about the intentions of their hosts


    Book five: Dr. Maniac vs. Robby Schwart

    Robby Schwartz creates comic strips on his computer, starring bizarre supervillains. His favorite is the menacing Dr. Maniac, a madman in every sense of the word. But soon, fantasy and reality collide when Dr. Maniac appears in Robby's hometown in order to carry out his latest dastardly plan. And the action doesn't stop after creator defeats creation, as an invitation to HorrorLand arrives. Old foes and new friends are waiting there for Robby... as is a hair-raising encounter with the werewolves of Werewolf Village


    Book six: Who's Your Mummy

    Abby Martin and her little brother Peter are staying with their Egyptologist Uncle Jonathan. But their room looks more like a tomb! And what's with all the strange moaning in the night? Later, Abby visits HorrorLand, where she meets another Very Special Guest, Michael "Monster" Munroe, and the Horror named Byron. But can he really help them out?


    Book seven: My Friends Call Me Monster

    Michael "Monster" Munroe has had it with his teacher Mrs. Hardesty. But during an attempt to get even, he discovers her true nature... and a giant egg in her attic! Later, Michael visits HorrorLand and meets Abby Martin, another of the Very Special Guests. With his help, the VSGs finally manage to access the internet from the underground tunnels. It is here that they discover a blog by two previous visitors to HorrorLand, as well as information about the founders of HorrorLand and the mysterious Panic Park, which could be the only safe way out of their predicament... or is it?


    Book eight: Say Cheese-And Die Screaming

    A picture is worth a thousand screams... especially one taken by Julie's new camera, which has the bizarre power to predict a nasty future for anyone in its way. If that's not scary enough, a trip to HorrorLand is also in Julie's future, including a nightmarish experience in the Tunnel of Screams!


    Book nine: Welcome To Camp Slither

    Spooky legends aside, animal-loving siblings Boone and Heather Dixon can't wait to get to Camp Hither, but an infestation of snakes soon changes their minds. Even after they can get to the bottom of the trouble, more danger awaits when Boone gets to HorrorLand and finds a group of kids being strangled by what appears to be purple snakes!


    Book ten: Help We Have Strange Powers

    Twins Jillian Gerard and Jackson Gerard need help. They've developed some really strange abilities, and soon find themselves being targeted by an evil organization that wants to control that power. And the danger doesn't stop once they get to HorrorLand, where they join the rest of the Very Special Guests and meet a couple of surprising faces from the past.


    Book elven: Escape From Horrorland

    Luke and Lizzy Morris have returned to HorrorLand, intending to save the Very Special Guests from their mysterious enemy. But even their best efforts can't stop the VSGs from fleeing to Panic Park, where the sixteen must confront some old foes from their pasts, and finally meet the man known as The Menace, the person who lured them into Panic Park and expects them to stay there... forever!


    Book twelve: The Streets Of Panic Park

    They escaped from HorrorLand. But they ended up trapped in Panic Park instead, at the mercy of The Menace. In order to escape the nightmare for good, fourteen Very Special Guests and two returning visitors to HorrorLand must face their fear with the help of some frightful allies... and finally bring the adventure to an end


    Book thirteen: Welcome To Horrorland A Survival guide

    Luke and Lizzy Morris have done a lot of research on HorrorLand. They learned about the dangers in store for its visitors, kept their own blog about it, and even posted a copy of the HorrorLand Welcome Guide online. And now, they've formally published that same guide, including all their notes and comments, as a warning to would-be visitors to HorrorLand. The thrill ride concludes here... or does it?


    That ends this for now, now I bet you know goosebumps horrorland. Bye